ACE3/addons/common/functions/fnc_canInteractWith.sqf

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#include "script_component.hpp"
/*
* Author: commy2
* Check if the unit can interact.
*
* Arguments:
* 0: The player. <OBJECT>
* 1: The interaction target. objNull to ignore. <OBJECT>
* 2: Exceptions. What general conditions are to skip? (default: []) <ARRAY>
*
* Return Value:
* Unit can interact? <BOOL>
*
* Example:
* [bob, target, []] call ace_common_fnc_canInteractWith
*
* Public: Yes
*/
params ["_unit", "_target", ["_exceptions", []]];
_exceptions = _exceptions apply {toLower _x};
private _owner = _target getVariable [QGVAR(owner), objNull];
// exit if the target is not free to interact
if (!isNull _owner && {_unit != _owner}) exitWith {false};
// check general conditions
private _conditions = missionNamespace getVariable [QGVAR(InteractionConditions), [[],[]]];
_conditions params ["_conditionNames", "_conditionFuncs"];
private _canInteract = true;
{
if (!(_x in _exceptions) && {!([_unit, _target] call (_conditionFuncs select _forEachIndex))}) exitWith {
_canInteract = false;
};
} forEach _conditionNames;
_canInteract