ACE3/addons/optics/CfgPreloadTextures.hpp
commy2 903f046810
Optics - Convert Optics to use CBA Optics (#7273)
* convert ace_optics to use cba_optics

* convert ace optics to cba optics

* Remove duplicate

* Add PIP config

* Use optics index

* Fix pboProject build

* Update CfgWeapons.hpp

* Correct SOS, adjust sizes and fix build issues

* Update addons/optics/script_component.hpp

* Corrected sizes again

* Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons

* Remove unused test object

* Readd AI stuff

visionMode is already set

* Updated some info on binos

forceOptics also already set

* Overhaul of magnifications

* Adjusted MOS & Nightforce

* Maybe this time the optics sizes will be fine... surely?

* Replace heavy optics blur with CBA one

* Added PIP names back

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-15 01:17:46 -07:00

39 lines
724 B
C++

class PreloadTextures {
class CfgWeapons {
class ACE_optic_Hamr_2D {
PRELOAD;
};
class ACE_optic_Hamr_PIP {
PRELOAD;
};
class ACE_optic_Arco_2D {
PRELOAD;
};
class ACE_optic_Arco_PIP {
PRELOAD;
};
class ACE_optic_MRCO_2D {
PRELOAD;
};
class ACE_optic_MRCO_PIP {
PRELOAD;
};
class ACE_optic_SOS_2D {
PRELOAD;
};
class ACE_optic_SOS_PIP {
PRELOAD;
};
class ACE_optic_LRPS_2D {
PRELOAD;
};
class ACE_optic_LRPS_PIP {
PRELOAD;
};
};
};