mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
903f046810
* convert ace_optics to use cba_optics * convert ace optics to cba optics * Remove duplicate * Add PIP config * Use optics index * Fix pboProject build * Update CfgWeapons.hpp * Correct SOS, adjust sizes and fix build issues * Update addons/optics/script_component.hpp * Corrected sizes again * Made the scripted optics the first optics mode, fixed PIP SOS not being able to use irons * Remove unused test object * Readd AI stuff visionMode is already set * Updated some info on binos forceOptics also already set * Overhaul of magnifications * Adjusted MOS & Nightforce * Maybe this time the optics sizes will be fine... surely? * Replace heavy optics blur with CBA one * Added PIP names back --------- Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
39 lines
724 B
C++
39 lines
724 B
C++
class PreloadTextures {
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class CfgWeapons {
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class ACE_optic_Hamr_2D {
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PRELOAD;
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};
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class ACE_optic_Hamr_PIP {
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PRELOAD;
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};
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class ACE_optic_Arco_2D {
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PRELOAD;
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};
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class ACE_optic_Arco_PIP {
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PRELOAD;
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};
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class ACE_optic_MRCO_2D {
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PRELOAD;
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};
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class ACE_optic_MRCO_PIP {
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PRELOAD;
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};
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class ACE_optic_SOS_2D {
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PRELOAD;
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};
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class ACE_optic_SOS_PIP {
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PRELOAD;
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};
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class ACE_optic_LRPS_2D {
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PRELOAD;
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};
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class ACE_optic_LRPS_PIP {
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PRELOAD;
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};
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};
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};
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