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8d2bba4b35
* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
66 lines
3.4 KiB
C++
66 lines
3.4 KiB
C++
class CfgVehicles {
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Medical {
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displayName = CSTRING(Medical);
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condition = QGVAR(enableSelfActions);
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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};
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};
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class ACE_Actions {
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#define ACTION_CONDITION condition = QUOTE(GVAR(enableActions) == 0);
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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class ACE_MainActions {
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class ACE_Medical_Menu {
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displayName = CSTRING(MedicalMenu);
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condition = QUOTE([ARR_2(ACE_player,_target)] call FUNC(canOpenMenu));
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exceptions[] = {"isNotInside", "isNotSwimming"};
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statement = QUOTE(_target call FUNC(openMenu));
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icon = QPATHTOF(ui\cross.paa);
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};
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class ACE_Medical_Radial {
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displayName = CSTRING(Medical);
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condition = QUOTE((GVAR(enableActions) == 1 || {GVAR(enableActions) != 2 && {vehicle _target != _target && {vehicle _target == vehicle _player}}}));
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exceptions[] = {"isNotInside", "isNotSitting"};
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statement = QUOTE([ARR_2(_target,0)] call FUNC(displayPatientInformation));
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runOnHover = 1;
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icon = QPATHTOF(ui\cross.paa);
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#define ACTION_CONDITION condition = "true";
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#include "InteractionBodyParts.hpp"
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#undef ACTION_CONDITION
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};
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class ACE_LoadPatient {
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displayName = CSTRING(LoadPatient);
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condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {alive _target} && {vehicle _target == _target});
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exceptions[] = {"isNotDragging", "isNotCarrying"};
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statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,actionLoadUnit));
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icon = QPATHTOF(ui\cross.paa);
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insertChildren = QUOTE(call DEFUNC(medical_treatment,addLoadPatientActions));
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};
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class ACE_UnloadPatient {
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displayName = CSTRING(UnloadPatient);
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condition = QUOTE(_target getVariable [ARR_2('ACE_isUnconscious',false)] && {vehicle _target != _target} && {vehicle _player == _player});
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exceptions[] = {"isNotDragging", "isNotCarrying", "isNotInside"};
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statement = QUOTE([ARR_2(_player, _target)] call EFUNC(medical_treatment,actionUnloadUnit));
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icon = QPATHTOF(ui\cross.paa);
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};
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};
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};
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};
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};
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