mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
8d2bba4b35
* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: ShackTac, SilentSpike
|
|
* Converts a blood loss value into a representative RGBA colour.
|
|
* Blood loss colouring follows a "white, yellow, red" colour scale with 10 steps, Bezier interpolation and Correct lightness gradient.
|
|
* See: https://gka.github.io/palettes
|
|
*
|
|
* Arguments:
|
|
* 0: The blood loss value (range [0,1]) <NUMBER>
|
|
*
|
|
* Return Value:
|
|
* Representative RGBA colour <ARRAY>
|
|
*
|
|
* Example:
|
|
* [0.4] call ACE_medical_gui_fnc_bloodLossToRGBA
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_bloodLoss"];
|
|
|
|
private _frBL = 0 max (_bloodLoss / BLOOD_LOSS_RED_THRESHOLD) min 1;
|
|
private _colorInt = ceil (_frBL * (BLOOD_LOSS_TOTAL_COLORS - 1));
|
|
|
|
[
|
|
[1.00, 1.00, 1.00, 1], // #ffffff
|
|
[1.00, 0.95, 0.63, 1], // #fff1a1
|
|
[1.00, 0.88, 0.46, 1], // #ffe075
|
|
[1.00, 0.80, 0.33, 1], // #ffcb55
|
|
[1.00, 0.72, 0.24, 1], // #ffb73c
|
|
[1.00, 0.63, 0.15, 1], // #ffa127
|
|
[1.00, 0.53, 0.08, 1], // #ff8815
|
|
[1.00, 0.43, 0.02, 1], // #ff6d05
|
|
[1.00, 0.29, 0.00, 1], // #ff4b00
|
|
[1.00, 0.00, 0.00, 1] // #ff0000
|
|
] select _colorInt;
|