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* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
23 lines
579 B
Plaintext
23 lines
579 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: joko // Jonas
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* Handles closing the Medical Menu. Called from onUnload event.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_medical_gui_fnc_onMenuClose
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*
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* Public: No
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*/
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if (EGVAR(interact_menu,menuBackground) == 1) then {[QGVAR(id), false] call EFUNC(common,blurScreen)};
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if (EGVAR(interact_menu,menuBackground) == 2) then {(uiNamespace getVariable [QEGVAR(interact_menu,menuBackground), displayNull]) closeDisplay 0};
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GVAR(menuPFH) call CBA_fnc_removePerFrameHandler;
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GVAR(menuPFH) = -1;
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