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8d2bba4b35
* Add a macro for the bloodloss scaling factor * Adjust bloodloss threshold for red icon * Remove bloodloss color scaling factor The issue is actually the other way round, the factor of 20 would instantly make bodyparts red on taking a wound. * Implemet 10 color steps provided by ShackTac This replaces the old method of colouring the interaction menu icons and body image selections with a new method that has 10 distinct color steps (matching across the icons and the body image). * Use macros for constants * Implement blue damage colouring This re-adds visualisation for colouring based on damage. The case where a limb has a tourniquet will hopefully be handled by an overlayed icon. * Tidy up file structure * Move patient information display to medical_ui * Make common colour conversion code into functions * Add tourniquet icon overlay to body image * Fix mispelling I forgot to commit * Update icon paths to new white cross icon * Clean mess after rebase * Add new medical menu gui * Add updating injury list and body image * Add updating treatment category buttons * Update onMenuClose function * Delete unused functions * Add action buttons and triage card to menu * Move medical menu PFH to separate function * Move setTriageStatus to treatment * Add triage select dropdown * Add toggle button action * Fix mouse moving randomly when opening * Add logs list update and remove unused functions * Hide tourniquet icons by default * Remove CfgInGameUI (already in feedback) * Update patient info display * Update triage card display * Add settings to control interact menu actions * Cleanup files/paths * Move triage status update to common function * Add icons for interact menu actions * Modify icon color for interact menu actions * Update canOpenMenu for new setting * Hide pain information for unconscious * Stringtable cleanup * Use switch for pain text * Change minor triage status to minimal * Fix injury list to use new stringtable entry names * Fix medical actions check when disabled * Skip distance check in same vehicle * More cleanup * Fix CI error * Requested changes * Fix INJURIES string * Fix include after comment block * Fix missing ; Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
60 lines
1.9 KiB
Plaintext
60 lines
1.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, SilentSpike, mharis001
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* Updates the body image for given target.
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*
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* Arguments:
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* 0: Body image controls group <CONTROL>
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* 1: Target <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [CONTROL, _target] call ace_medical_menu_fnc_updateBodyImage
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*
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* Public: No
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*/
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params ["_ctrlGroup", "_target"];
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// Get tourniquets, damage, and blood loss for target
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private _tourniquets = GET_TOURNIQUETS(_target);
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private _bodyPartDamage = _target getVariable [QEGVAR(medical,bodyPartDamage), [0, 0, 0, 0, 0, 0]];
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private _bodyPartBloodLoss = [0, 0, 0, 0, 0, 0];
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{
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_x params ["", "", "_bodyPartN", "_amountOf", "_bleeding"];
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_bodyPartBloodLoss set [_bodyPartN, (_bodyPartBloodLoss select _bodyPartN) + (_bleeding * _amountOf)];
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} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
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{
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_x params ["_bodyPartIDC", ["_tourniquetIDC", -1]];
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// Show or hide the tourniquet icon
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if (_tourniquetIDC != -1) then {
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private _hasTourniquet = _tourniquets select _forEachIndex > 0;
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private _ctrlTourniquet = _ctrlGroup controlsGroupCtrl _tourniquetIDC;
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_ctrlTourniquet ctrlShow _hasTourniquet;
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};
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// Update body part color based on blood loss and damage
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private _bloodLoss = _bodyPartBloodLoss select _forEachIndex;
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private _bodyPartColor = if (_bloodLoss > 0) then {
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[_bloodLoss] call FUNC(bloodLossToRGBA);
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} else {
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private _damage = _bodyPartDamage select _forEachIndex;
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[_damage] call FUNC(damageToRGBA);
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};
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private _ctrlBodyPart = _ctrlGroup controlsGroupCtrl _bodyPartIDC;
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_ctrlBodyPart ctrlSetTextColor _bodyPartColor;
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} forEach [
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[IDC_BODY_HEAD],
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[IDC_BODY_TORSO],
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[IDC_BODY_ARMLEFT, IDC_BODY_ARMLEFT_T],
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[IDC_BODY_ARMRIGHT, IDC_BODY_ARMRIGHT_T],
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[IDC_BODY_LEGLEFT, IDC_BODY_LEGLEFT_T],
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[IDC_BODY_LEGRIGHT, IDC_BODY_LEGRIGHT_T]
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];
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