ACE3/addons/medical_gui/functions/fnc_updateInjuryList.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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#include "script_component.hpp"
/*
* Author: mharis001
* Updates injury list for given body part for the target.
*
* Arguments:
* 0: Injury list <CONTROL>
* 1: Target <OBJECT>
* 2: Body part <NUMBER>
*
* Return Value:
* None
*
* Example:
* [_ctrlInjuries, _target, 0] call ace_medical_gui_fnc_updateInjuryList
*
* Public: No
*/
params ["_ctrl", "_target", "_selectionN"];
private _entries = [];
// Add selected body part name
private _bodyPartName = [
LSTRING(Head),
LSTRING(Torso),
LSTRING(LeftArm),
LSTRING(RightArm),
LSTRING(LeftLeg),
LSTRING(RightLeg)
] select _selectionN;
_entries pushBack [localize _bodyPartName, [1, 1, 1, 1]];
// Indicate if unit is bleeding at all
if (IS_BLEEDING(_target)) then {
_entries pushBack [localize LSTRING(Status_Bleeding), [1, 0, 0, 1]];
};
// Give a qualitative description of the blood volume lost
switch (GET_HEMORRHAGE(_target)) do {
case 1: {
_entries pushBack [localize LSTRING(Lost_Blood1), [1, 0, 0, 1]];
};
case 2: {
_entries pushBack [localize LSTRING(Lost_Blood2), [1, 0, 0, 1]];
};
case 3: {
_entries pushBack [localize LSTRING(Lost_Blood3), [1, 0, 0, 1]];
};
case 4: {
_entries pushBack [localize LSTRING(Lost_Blood4), [1, 0, 0, 1]];
};
};
// Indicate if a tourniquet is applied
if (HAS_TOURNIQUET_APPLIED_ON(_target,_selectionN)) then {
_entries pushBack [localize LSTRING(Status_Tourniquet_Applied), [0.77, 0.51, 0.08, 1]];
};
// Indicate the amount of pain the unit is in
if ([_target] call EFUNC(common,isAwake)) then {
private _pain = GET_PAIN_PERCEIVED(_target);
if (_pain > 0) then {
private _painText = switch (true) do {
case (_pain > 0.5): {
ELSTRING(medical_treatment,Status_SeverePain);
};
case (_pain > 0.1): {
ELSTRING(medical_treatment,Status_Pain);
};
default {
ELSTRING(medical_treatment,Status_MildPain);
};
};
_entries pushBack [localize _painText, [1, 1, 1, 1]];
};
};
// Show receiving IV volume remaining
private _totalIvVolume = 0;
{
_x params ["_volumeRemaining"];
_totalIvVolume = _totalIvVolume + _volumeRemaining;
} forEach (_target getVariable [QEGVAR(medical,ivBags), []]);
if (_totalIvVolume >= 1) then {
_entries pushBack [format [localize ELSTRING(medical_treatment,receivingIvVolume), floor _totalIvVolume], [1, 1, 1, 1]];
};
// Add entries for open, bandaged, and stitched wounds
private _woundEntries = [];
private _fnc_getWoundDescription = {
private _className = EGVAR(medical_damage,woundsData) select _woundClassID select 6;
private _suffix = ["Minor", "Medium", "Large"] select _category;
private _woundName = localize format [ELSTRING(medical_damage,%1_%2), _className, _suffix];
if (_amountOf >= 1) then {
format ["%1x %2", ceil _amountOf, _woundName];
} else {
format ["Partial %1", _woundName];
};
};
{
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
if (_selectionN == _bodyPartN) then {
if (_amountOf > 0) then {
_woundEntries pushBack [call _fnc_getWoundDescription, [1, 1, 1, 1]];
} else {
if !(EGVAR(medical_treatment,advancedBandages) && {EGVAR(medical_treatment,woundReopening)}) then {
_woundEntries pushBack [format ["[B] %1", call _fnc_getWoundDescription], [0.7, 0.7, 0.7, 1]];
};
};
};
} forEach (_target getVariable [QEGVAR(medical,openWounds), []]);
{
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
_woundEntries pushBack [format ["[B] %1", call _fnc_getWoundDescription], [0.88, 0.7, 0.65, 1]];
};
} forEach (_target getVariable [QEGVAR(medical,bandagedWounds), []]);
{
_x params ["", "_woundClassID", "_bodyPartN", "_amountOf", "", "", "_category"];
if (_selectionN == _bodyPartN && {_amountOf > 0}) then {
_woundEntries pushBack [format ["[S] %1", call _fnc_getWoundDescription], [0.7, 0.7, 0.7, 1]];
};
} forEach (_target getVariable [QEGVAR(medical,stitchedWounds), []]);
// Handle no wound entries
if (_woundEntries isEqualTo []) then {
_entries pushBack [localize ELSTRING(medical_treatment,NoInjuriesBodypart), [1, 1, 1, 1]];
} else {
_entries append _woundEntries;
};
// Add all entries to injury list
lbClear _ctrl;
{
_x params ["_text", "_color"];
private _index = _ctrl lbAdd _text;
_ctrl lbSetColor [_index, _color];
_ctrl lbSetSelectColor [_index, _color];
} forEach _entries;