ACE3/addons/medical_gui/initSettings.sqf
mharis001 8d2bba4b35
Rewrite Medical GUI (#6831)
* Add a macro for the bloodloss scaling factor

* Adjust bloodloss threshold for red icon

* Remove bloodloss color scaling factor

The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.

* Implemet 10 color steps provided by ShackTac

This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).

* Use macros for constants

* Implement blue damage colouring

This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.

* Tidy up file structure

* Move patient information display to medical_ui

* Make common colour conversion code into functions

* Add tourniquet icon overlay to body image

* Fix mispelling I forgot to commit

* Update icon paths to new white cross icon

* Clean mess after rebase

* Add new medical menu gui

* Add updating injury list and body image

* Add updating treatment category buttons

* Update onMenuClose function

* Delete unused functions

* Add action buttons and triage card to menu

* Move medical menu PFH to separate function

* Move setTriageStatus to treatment

* Add triage select dropdown

* Add toggle button action

* Fix mouse moving randomly when opening

* Add logs list update and remove unused functions

* Hide tourniquet icons by default

* Remove CfgInGameUI (already in feedback)

* Update patient info display

* Update triage card display

* Add settings to control interact menu actions

* Cleanup files/paths

* Move triage status update to common function

* Add icons for interact menu actions

* Modify icon color for interact menu actions

* Update canOpenMenu for new setting

* Hide pain information for unconscious

* Stringtable cleanup

* Use switch for pain text

* Change minor triage status to minimal

* Fix injury list to use new stringtable entry names

* Fix medical actions check when disabled

* Skip distance check in same vehicle

* More cleanup

* Fix CI error

* Requested changes

* Fix INJURIES string

* Fix include after comment block

* Fix missing ;

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
2019-03-24 18:17:48 -04:00

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[
QGVAR(enableActions),
"LIST",
[LSTRING(EnableActions_DisplayName), LSTRING(EnableActions_Description)],
LSTRING(Category),
[[0, 1, 2], [LSTRING(Selections3D), LSTRING(Radial), ELSTRING(common,Disabled)], 0],
false
] call CBA_settings_fnc_init;
[
QGVAR(enableSelfActions),
"CHECKBOX",
[LSTRING(EnableSelfActions_DisplayName), LSTRING(EnableSelfActions_Description)],
LSTRING(Category),
true,
false
] call CBA_settings_fnc_init;
[
QGVAR(enableMedicalMenu),
"LIST",
[LSTRING(EnableMedicalMenu_DisplayName), LSTRING(EnableMedicalMenu_Description)],
LSTRING(Category),
[[0, 1, 2], [ELSTRING(common,Disabled), ELSTRING(common,Enabled), ELSTRING(common,VehiclesOnly)], 1],
false
] call CBA_settings_fnc_init;
[
QGVAR(openAfterTreatment),
"CHECKBOX",
[LSTRING(OpenAfterTreatment_DisplayName), LSTRING(OpenAfterTreatment_Description)],
LSTRING(Category),
true,
false
] call CBA_settings_fnc_init;
[
QGVAR(maxDistance),
"SLIDER",
[LSTRING(MaxDistance_DisplayName), LSTRING(MaxDistance_Description)],
LSTRING(Category),
[0, 10, 3, 1],
false
] call CBA_settings_fnc_init;