ACE3/extensions
Glowbal d448c9e7c0 Fixed select new injuryToAdd always selects first
It should not always take the first injury in the list. That would with the current configuration almost always be the same injury as in `highestSpot`.

This might need to be expanded with something that prefers higher damage types.
2015-06-13 12:37:41 +02:00
..
advanced_ballistics Changed speed of sound to double 2015-05-31 14:21:25 +02:00
break_line initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
build Cmake framework for cross-platform extensions and building. 2015-04-03 13:46:53 -07:00
clipboard initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
cmake initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
common Merge remote-tracking branch 'origin/release' into master-fix 2015-05-20 19:31:55 +02:00
dynload initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
fcs initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
lib initial pick from vehicledamage for new extension build process. 2015-05-18 20:58:32 +02:00
medical Fixed select new injuryToAdd always selects first 2015-06-13 12:37:41 +02:00
CMakeLists.txt Changed: Disable snprintf_s usage to get around auto-vectorization in the 2015 STL strnlen implementation 2015-05-18 20:59:16 +02:00