ACE3/addons/frag/functions/fnc_doSpall.sqf
PabstMirror 8d43b899e6 Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance

* Add dots
2017-04-11 10:33:56 -05:00

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//fnc_doSpall.sqf
#include "script_component.hpp"
// ACE_player sideChat "WAAAAAAAAAAAAAAAAAAAAA";
params ["_hitData", "_hitPartDataIndex"];
private _initialData = GVAR(spallHPData) select (_hitData select 0);
_initialData params ["_hpId", "_object", "_roundType", "_round", "_curPos", "_velocity"];
private _hpData = (_hitData select 1) select _hitPartDataIndex;
(_hpData select 0) removeEventHandler ["hitPart", _hpId];
private _caliber = getNumber (configFile >> "CfgAmmo" >> _roundType >> "caliber");
private _explosive = getNumber (configFile >> "CfgAmmo" >> _roundType >> "explosive");
private _idh = getNumber (configFile >> "CfgAmmo" >> _roundType >> "indirectHitRange");
if !(_caliber >= 2.5 || {(_explosive > 0 && {_idh >= 1})}) exitWith {};
// ACE_player sideChat format ["BBBB"];
private _exit = false;
private _vm = 1;
private _oldVelocity = vectorMagnitude _velocity;
private _curVelocity = vectorMagnitude (velocity _round);
if (alive _round) then {
private _diff = _velocity vectorDiff (velocity _round);
private _polar = _diff call CBA_fnc_vect2polar;
// ACE_player sideChat format ["polar: %1", _polar];
if (abs (_polar select 1) > 45 || {abs (_polar select 2) > 45}) then {
if (_caliber < 2.5) then {
// ACE_player sideChat format ["exit!"];
_exit = true;
} else {
SUB(_vm,_curVelocity / _oldVelocity);
};
};
};
if (_exit) exitWith {};
private _unitDir = vectorNormalized _velocity;
private _pos = _hpData select 3;
private _spallPos = [];
for "_i" from 0 to 100 do {
private _pos1 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * _i));
private _pos2 = _pos vectorAdd (_unitDir vectorMultiply (0.01 * (_i + 1)));
// _data = [nil, nil, nil, 1, [[ASLtoATL _pos1, 1], [ASLtoATL _pos2, 1]]];
// NOU_TRACES pushBack _data;
if (!lineIntersects [_pos1, _pos2]) exitWith {
// ACE_player sideChat format ["FOUND!"];
_spallPos = _pos2;
};
};
if (_spallPos isEqualTo []) exitWith {};
private _spallPolar = _velocity call CBA_fnc_vect2polar;
if (_explosive > 0) then {
// ACE_player sideChat format ["EXPLOSIVE!"];
private _warn = false;
private _c = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(CHARGE));
if (_c == 0) then {_c = 1; _warn = true;};
private _m = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(METAL));
if (_m == 0) then {_m = 2; _warn = true;};
private _k = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_K));
if (_k == 0) then {_k = 1 / 2; _warn = true;};
private _gC = getNumber (configFile >> "CfgAmmo" >> _roundType >> QGVAR(GURNEY_C));
if (_gC == 0) then {_gC = 2440; _warn = true;};
if (_warn) then {
WARNING_1("Ammo class %1 lacks proper explosive properties definitions for frag!",_roundType); //TODO: turn this off when we get closer to release
};
private _fragPower = (((_m / _c) + _k) ^ - (1 / 2)) * _gC;
_spallPolar set [0, _fragPower * 0.66];
};
private _fragTypes = [
QGVAR(spall_small), QGVAR(spall_small), QGVAR(spall_small),
QGVAR(spall_small),QGVAR(spall_medium),QGVAR(spall_medium),QGVAR(spall_medium),
QGVAR(spall_medium), QGVAR(spall_large), QGVAR(spall_large), QGVAR(spall_huge),
QGVAR(spall_huge)
];
// diag_log text format ["SPALL POWER: %1", _spallPolar select 0];
private _spread = 15 + (random 25);
private _spallCount = 5 + (random 10);
for "_i" from 1 to _spallCount do {
private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
if (abs _elev > 90) then {
ADD(_dir,180);
};
_dir = _dir % 360;
private _vel = (_spallPolar select 0) * 0.33 * _vm;
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragType = round (random ((count _fragTypes) - 1));
private _fragment = (_fragTypes select _fragType) createVehicleLocal [0,0,10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
#ifdef DRAW_FRAG_INFO
[ACE_player, _fragment, [1, 0.5, 0, 1]] call FUNC(dev_addTrack);
#endif
};
_spread = 5 + (random 5);
_spallCount = 3 + (random 5);
for "_i" from 1 to _spallCount do {
private _elev = ((_spallPolar select 2) - _spread) + (random (_spread * 2));
private _dir = ((_spallPolar select 1) - _spread) + (random (_spread * 2));
if (abs _elev > 90) then {
ADD(_dir,180);
};
_dir = _dir % 360;
private _vel = (_spallPolar select 0) * 0.55 * _vm;
_vel = (_vel - (_vel * 0.25)) + (random (_vel * 0.5));
private _spallFragVect = [_vel, _dir, _elev] call CBA_fnc_polar2vect;
private _fragType = round (random ((count _fragTypes) - 1));
private _fragment = (_fragTypes select _fragType) createVehicleLocal [0, 0, 10000];
_fragment setPosASL _spallPos;
_fragment setVelocity _spallFragVect;
#ifdef DRAW_FRAG_INFO
[ACE_player, _fragment, [1, 0, 0, 1]] call FUNC(dev_addTrack);
#endif
};