mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
77 lines
2.7 KiB
C++
77 lines
2.7 KiB
C++
class CfgAmmo {
|
|
class Bo_GBU12_LGB;
|
|
class GVAR(12): Bo_GBU12_LGB {
|
|
maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
|
|
airFriction = 0.25; // bombs have high drag who woulda thunk
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 15;
|
|
yawRate = 15;
|
|
|
|
bangBangGuidance = 1;
|
|
|
|
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "SALH";
|
|
seekerTypes[] = { "SALH" };
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL" };
|
|
|
|
defaultNavigationType = "LineOfSight";
|
|
navigationTypes[] = { "LineOfSight" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 5;
|
|
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "LIN";
|
|
attackProfiles[] = {"LIN"};
|
|
};
|
|
};
|
|
|
|
class Bomb_03_F;
|
|
class GVAR(FAB250): Bomb_03_F {
|
|
maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
|
|
airFriction = 0.25; // bombs have high drag who woulda thunk
|
|
class ace_missileguidance {
|
|
enabled = 1;
|
|
|
|
pitchRate = 23;
|
|
yawRate = 23;
|
|
|
|
bangBangGuidance = 1;
|
|
|
|
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
|
|
|
// Guidance type for munitions
|
|
defaultSeekerType = "SALH";
|
|
seekerTypes[] = { "SALH" };
|
|
|
|
defaultSeekerLockMode = "LOAL";
|
|
seekerLockModes[] = { "LOAL" };
|
|
|
|
defaultNavigationType = "LineOfSight";
|
|
navigationTypes[] = { "LineOfSight" };
|
|
|
|
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
|
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
|
seekerAccuracy = 1; // seeker accuracy multiplier
|
|
|
|
seekerMinRange = 5;
|
|
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
|
|
|
// Attack profile type selection
|
|
defaultAttackProfile = "DIR";
|
|
attackProfiles[] = {"DIR"};
|
|
};
|
|
};
|
|
};
|
|
|