ACE3/addons/spectator/functions/fnc_handleUnits.sqf

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/*
* Author: SilentSpike
* Maintains the spectatable unit list and updates the unit tree accordingly
* Also updates current camera unit when status changes
*
* Arguments:
* 0: Parameters <ANY>
* 1: PFH handle <NUMBER>
*
* Return Value:
* None <NIL>
*
* Example:
* [ace_spectator_fnc_handleUnits, 10] call CBA_fnc_addPerFrameHandler;
*
* Public: No
*/
#include "script_component.hpp"
params ["_display"];
// Kill PFH when display is closed
if (isNull _display) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
// Remove all dead and null units from the list
[] call FUNC(updateUnits);
// Camera shouldn't stay on unit that isn't in the list
if !(GVAR(camUnit) in GVAR(unitList)) then {
[0,objNull] call FUNC(updateCamera);
};
private ["_ctrl","_curSelData","_cachedGrps","_grp","_node","_side","_index"];
// Fetch tree
_ctrl = (_display displayCtrl IDC_UNIT) controlsGroupCtrl IDC_UNIT_TREE;
// Cache current selection
_curSelData = _ctrl tvData (tvCurSel _ctrl);
// Clear the tree
tvClear _ctrl;
// Update the tree from the unit list
_cachedGrps = [];
{
_grp = group _x;
_node = 0;
// If group already exists, find existing node
if !(_grp in _cachedGrps) then {
_side = [west,east,resistance,civilian,sideLogic] find (side _grp);
_node = _ctrl tvCount [];
_ctrl tvAdd [[], groupID _grp];
_ctrl tvSetValue [[_node], _side];
_cachedGrps pushBack _grp;
} else {
_node = _cachedGrps find _grp;
};
_index = _ctrl tvCount [_node];
_ctrl tvAdd [[_node], name _x];
_ctrl tvSetData [[_node,_index], netID _x];
// Preserve the previous selection
if (_curSelData == (_ctrl tvData [_node,_index])) then {
_ctrl tvSetCurSel [_node,_index];
};
_ctrl tvSort [[_node],false];
_ctrl tvExpand [_node];
} forEach GVAR(unitList);
// Sort group nodes by side
_ctrl tvSortByValue [[],false];