ACE3/addons/fastroping/functions/fnc_canDeployRopes.sqf
jonpas 333b24e306 Fastrope animations and in-line privatization (#5501)
* Add older Arma door animations and macroize them, In-line privatization, Fix comment

* Clarify animation macros

* Fix onCut delayed animations
2017-09-19 22:38:49 +02:00

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/*
* Author: BaerMitUmlaut
* Checks if the unit can deploy ropes from the helicopter.
*
* Arguments:
* 0: Unit occupying the helicopter <OBJECT>
* 1: The helicopter itself <OBJECT>
*
* Return Value:
* Able to deploy ropes <BOOL>
*
* Example:
* [_player, _vehicle] call ace_fastroping_fnc_canDeployRopes
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit", "_vehicle"];
private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
private _enabled = getNumber (_config >> QGVAR(enabled));
private _deploymentStage = _vehicle getVariable [QGVAR(deploymentStage), 0];
(driver _vehicle != _unit) &&
{getPos _vehicle select 2 > 2} &&
{_enabled == 1 || {_enabled == 2 && {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}}} &&
{
(_deploymentStage == 0 && {getText (_config >> QGVAR(onPrepare)) == ""}) ||
{_deploymentStage == 2 && {getText (_config >> QGVAR(onPrepare)) != ""}}
}