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333b24e306
* Add older Arma door animations and macroize them, In-line privatization, Fix comment * Clarify animation macros * Fix onCut delayed animations
32 lines
927 B
Plaintext
32 lines
927 B
Plaintext
/*
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* Author: BaerMitUmlaut
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* Checks if the unit can deploy ropes from the helicopter.
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*
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* Arguments:
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* 0: Unit occupying the helicopter <OBJECT>
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* 1: The helicopter itself <OBJECT>
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*
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* Return Value:
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* Able to deploy ropes <BOOL>
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*
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* Example:
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* [_player, _vehicle] call ace_fastroping_fnc_canDeployRopes
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_vehicle"];
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private _config = configFile >> "CfgVehicles" >> typeOf _vehicle;
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private _enabled = getNumber (_config >> QGVAR(enabled));
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private _deploymentStage = _vehicle getVariable [QGVAR(deploymentStage), 0];
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(driver _vehicle != _unit) &&
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{getPos _vehicle select 2 > 2} &&
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{_enabled == 1 || {_enabled == 2 && {!(isNull (_vehicle getVariable [QGVAR(FRIES), objNull]))}}} &&
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{
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(_deploymentStage == 0 && {getText (_config >> QGVAR(onPrepare)) == ""}) ||
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{_deploymentStage == 2 && {getText (_config >> QGVAR(onPrepare)) != ""}}
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}
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