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95 lines
3.3 KiB
Plaintext
95 lines
3.3 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Brandon (TCVM)
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* Handles the map helper's draw event
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* Resets arguments if not run recently
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* And starts a watchdog to detect when weapon display unloaded
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* [] call ace_spike_fnc_mapHelperDraw
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*
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* Public: No
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*/
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#define __SPIKE_DISPLAY (uinamespace getVariable "ACE_RscOptics_spike")
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#define __SPIKE_RETICLE (__SPIKE_DISPLAY displayCtrl 242000)
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private _currentShooter = if (ACE_player call CBA_fnc_canUseWeapon) then {ACE_player} else {vehicle ACE_player};
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if (isNil QGVAR(arguments)) then {
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TRACE_1("Starting optic draw", _this);
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// reset shooter var:
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_currentShooter setVariable ["ace_missileguidance_target", nil, false];
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GVAR(arguments) = [
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diag_frameno, // Last run frame
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[0, 0, 0] // currentTargetObject
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];
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// Start up a watchdog for when the display is no longer shown (but might not be unloaded or null)
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[{
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if (isNull (uiNamespace getVariable ["ACE_RscOptics_spike", displayNull])) exitWith {true};
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GVAR(arguments) params ["_lastRunFrame"];
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(diag_frameno < _lastRunFrame) || {diag_frameno > (_lastRunFrame + 1)}
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}, {
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TRACE_1("old/null display - ending optic draw",_this);
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GVAR(arguments) = nil;
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}, []] call CBA_fnc_waitUntilAndExecute;
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};
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if (cameraView isEqualTo "GUNNER") then {
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GVAR(arguments) set [0, diag_frameNo];
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__SPIKE_RETICLE ctrlShow true;
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GVAR(arguments) params ["", "_targetPosition"];
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private _currentAmmo = _currentShooter ammo currentWeapon _currentShooter;
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private _designating = __SPIKE_DISPLAY getVariable [QGVAR(designate), 0];
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if (_currentAmmo != 0 && { _designating == 1 || _targetPosition isNotEqualTo [0, 0, 0] }) then {
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_targetPosition = [eyePos _currentShooter, getCameraViewDirection _currentShooter, _designating, _targetPosition, _currentShooter] call FUNC(getTargetPosition);
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GVAR(arguments) set [1, _targetPosition];
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};
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if (_currentAmmo == 0) then {
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__SPIKE_RETICLE ctrlShow false;
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} else {
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if (_targetPosition isEqualTo [0, 0, 0]) then {
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__SPIKE_RETICLE ctrlSetPosition [0, 0];
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(__SPIKE_DISPLAY displayCtrl 243101) ctrlShow false;
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(__SPIKE_DISPLAY displayCtrl 243201) ctrlShow false;
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(__SPIKE_DISPLAY displayCtrl 243301) ctrlShow false;
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} else {
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(__SPIKE_DISPLAY displayCtrl 243101) ctrlShow true;
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(__SPIKE_DISPLAY displayCtrl 243201) ctrlShow true;
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(__SPIKE_DISPLAY displayCtrl 243301) ctrlShow true;
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_seekerPositionScreen = worldToScreen ASLtoAGL _targetPosition;
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if (_seekerPositionScreen isEqualTo []) then {
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_seekerPositionScreen = [0, 0];
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};
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_seekerPositionScreen set [0, _seekerPositionScreen#0 - 0.5];
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_seekerPositionScreen set [1, _seekerPositionScreen#1 - 0.5];
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__SPIKE_RETICLE ctrlSetPosition _seekerPositionScreen;
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if (abs (_seekerPositionScreen#0) > 0.2 || abs (_seekerPositionScreen#1) > 0.2) then {
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GVAR(arguments) set [1, [0, 0, 0]];
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};
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};
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_currentShooter setVariable [QGVAR(target), _targetPosition];
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};
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__SPIKE_RETICLE ctrlCommit 0;
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} else {
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__SPIKE_RETICLE ctrlShow false;
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};
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