ACE3/addons/medical_blood
PabstMirror 92d13fc930 Improve adjustment calcs / wound blood loss / medications
fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-17 17:46:02 -05:00
..
data Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
functions Update headers 2019-03-30 11:07:54 -05:00
$PBOPREFIX$ fix pboprefix path 2016-09-19 23:17:10 +02:00
ACE_Settings.hpp move settings to sqf 2019-03-24 00:37:39 -05:00
CfgEventHandlers.hpp get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
config.cpp Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
initSettings.sqf move settings to sqf 2019-03-24 00:37:39 -05:00
README.md Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
script_component.hpp Improve adjustment calcs / wound blood loss / medications 2019-04-17 17:46:02 -05:00
stringtable.xml move settings to sqf 2019-03-24 00:37:39 -05:00
XEH_postInit.sqf Merge branch 'master' into medical-rewrite 2019-03-17 17:39:43 +01:00
XEH_preInit.sqf move settings to sqf 2019-03-24 00:37:39 -05:00
XEH_PREP.hpp Use single queue for blood cleanup (#4586) 2016-11-09 13:00:18 -06:00
XEH_preStart.sqf precompile and cache functions at game start 2016-09-19 14:41:02 +02:00

ace_medical_blood

Adds blood visual effect on the ground near a bleeding player.

Maintainers

The people responsible for merging changes to this component or answering potential questions.