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86 lines
2.5 KiB
Plaintext
86 lines
2.5 KiB
Plaintext
/*
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* Author: esteldunedain
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* Collect a entire tree of active actions
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*
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* Argument:
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* 0: Object <OBJECT>
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* 1: Original action tree <ARRAY>
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* 2: Parent path <ARRAY>
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*
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* Return value:
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* Active children <ARRAY>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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EXPLODE_3_PVT(_this,_object,_origAction,_parentPath);
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EXPLODE_2_PVT(_origAction,_origActionData,_origActionChildren);
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private ["_target","_player","_fullPath","_activeChildren","_dynamicChildren","_action","_actionData","_x"];
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_target = _object;
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_player = ACE_player;
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// Check if the function should be modified first
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if !((_origActionData select 10) isEqualTo {}) then {
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// It should, so make a copy and pass it to the modifierFunction
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_origActionData = +_origActionData;
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[_target, ACE_player, _origActionData select 6, _origActionData] call (_origActionData select 10);
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};
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// Return nothing if the action itself is not active
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if !([_target, ACE_player, _origActionData select 6] call (_origActionData select 4)) exitWith {
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[]
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};
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_fullPath = +_parentPath;
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_fullPath pushBack (_origActionData select 0);
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_activeChildren = [];
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// If there's a statement to dynamically insert children then execute it
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if !({} isEqualTo (_origActionData select 5)) then {
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_dynamicChildren = [_target, ACE_player, _origActionData select 6] call (_origActionData select 5);
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// Collect dynamic children class actions
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{
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_action = [_x select 2, _x, _fullPath] call FUNC(collectActiveActionTree);
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if ((count _action) > 0) then {
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_activeChildren pushBack _action;
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};
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} forEach _dynamicChildren;
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};
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// Collect children class actions
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{
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_action = [_object, _x, _fullPath] call FUNC(collectActiveActionTree);
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if ((count _action) > 0) then {
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_activeChildren pushBack _action;
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};
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} forEach _origActionChildren;
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// Collect children object actions
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{
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EXPLODE_2_PVT(_x,_actionData,_pPath);
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// Check if the action is children of the original action
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if (count _pPath == count _fullPath &&
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{_pPath isEqualTo _fullPath}) then {
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_action = [_object, [_actionData,[]], _fullPath] call FUNC(collectActiveActionTree);
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if ((count _action) > 0) then {
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_activeChildren pushBack _action;
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};
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};
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} forEach GVAR(objectActionList);
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// If the original action has no statement, and no children, don't display it
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if ((count _activeChildren) == 0 && ((_origActionData select 3) isEqualTo {})) exitWith {
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// @todo: Account for showDisabled?
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[]
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};
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[_origActionData, _activeChildren, _object]
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