ACE3/TO_MERGE/ace/arty_ammunition/CfgEffects.hpp

99 lines
2.0 KiB
C++

//CfgEffects.hpp
class ace_arty_105mm_m84a1_m782_smokeCanisterHC_effect {
class Smoke1 {
simulation = "particles";
type = "ace_arty_105mm_m84a1_m782_smokeCanisterHC_cloudlet1";
position[] = {0, 0, 0};
intensity = 0.25;
interval = 0.05;
lifeTime = 60;
};
class Smoke2 {
simulation = "particles";
type = "ace_arty_105mm_m84a1_m782_smokeCanisterHC_cloudlet2";
position[] = {0, 0, 0};
intensity = 0.5;
interval = 0.25;
lifeTime = 30;
};
};
class ace_arty_WPExplosion {
class LightExp {
simulation = "light";
type = "ExploLight";
position[] = {0,0,0};
intensity = 0.001;
interval = 1;
lifeTime = 1;
};
class ExplosionFlame {
simulation = "particles";
type = "ExplosionParticles";
position[] = {0,0,0};
intensity = 3;
interval = 1;
lifeTime = 0.25;
};
class Explosion1 {
simulation = "particles";
type = "ace_arty_WPCloud";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class Explosion2 {
simulation = "particles";
type = "ace_arty_WPCloud2";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class Trails {
simulation = "particles";
type = "ace_arty_WPTrails";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class Trails2 {
simulation = "particles";
type = "ace_arty_WPTrails2";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
};
class ace_arty_dpicmEffects {
class LightExp {
simulation = "light";
type = "ExploLight";
position[] = {0,0,0};
intensity = 0.001;
interval = 1;
lifeTime = 0.25;
};
class ExploAmmoFlash {
simulation = "particles";
type = "ExploAmmoFlash";
position[] = {0,0,0};
intensity = 1;
interval = 1;
lifeTime = 1;
};
class ExploAmmoSmoke {
simulation = "particles";
type = "ExploAmmoSmoke";
position[] = {0,0,0};
intensity = 0.5;
interval = 2;
lifeTime = 0.5;
};
};