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https://github.com/acemod/ACE3.git
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68 lines
2.6 KiB
Plaintext
68 lines
2.6 KiB
Plaintext
// by commy2
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private["_dlgVector", "_ctrlVectorCenter", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_distanceP1", "_directionP1", "_azimuthP1", "_inclinationP1", "_directionP2", "_azimuthP2", "_distanceP2", "_inclinationP2", "_azimuth", "_inclination", "_height", "_lenght", "_relDirection", "_relDistance", "_distance", "_digits"];
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disableSerialization;
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_dlgVector = uiNamespace getVariable "AGM_dlgVector";
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_ctrlVectorCenter = _dlgVector displayCtrl 1;
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_ctrlDigit1 = _dlgVector displayCtrl 11;
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_ctrlDigit2 = _dlgVector displayCtrl 12;
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_ctrlDigit3 = _dlgVector displayCtrl 13;
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_ctrlDigit4 = _dlgVector displayCtrl 14;
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_ctrlDigit5 = _dlgVector displayCtrl 15;
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_ctrlDigit6 = _dlgVector displayCtrl 16;
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_ctrlDigit7 = _dlgVector displayCtrl 17;
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_ctrlDigit8 = _dlgVector displayCtrl 18;
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_ctrlDigitE1 = _dlgVector displayCtrl 21;
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_ctrlDigitE2 = _dlgVector displayCtrl 22;
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_ctrlDigitE3 = _dlgVector displayCtrl 23;
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_ctrlVectorCenter ctrlSetText "\AGM_Vector\rsc\Vector_Center.paa";
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_distanceP1 = call AGM_Vector_fnc_getDistance;
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_directionP1 = call AGM_Vector_fnc_getDirection;
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_azimuthP1 = _directionP1 select 0;
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_inclinationP1 = _directionP1 select 1;
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_ctrlDigitE1 ctrlSetText "\AGM_Vector\rsc\d1.paa";
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_ctrlDigitE2 ctrlSetText "\AGM_Vector\rsc\d-.paa";
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_ctrlDigitE3 ctrlSetText "\AGM_Vector\rsc\dP.paa";
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waitUntil {!(AGM_vectorKey select 1)};
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_distanceP2 = call AGM_Vector_fnc_getDistance;
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_directionP2 = call AGM_Vector_fnc_getDirection;
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_azimuthP2 = _directionP2 select 0;
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_inclinationP2 = _directionP2 select 1;
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_azimuth = abs (_azimuthP1 - _azimuthP2);
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_inclination = abs (_inclinationP1 - _inclinationP2);
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_height = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _inclination);
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_lenght = sqrt (_distanceP1^2 + _distanceP2^2 - 2 * _distanceP1 * _distanceP2 * cos _azimuth);
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if (_inclination < 0) then {_height = -1 * _height};
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if (_distanceP1 == -9999 || {_distanceP2 == -9999}) then {
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_height = -9999;
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_lenght = -9999;
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};
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_digits = _height call AGM_Vector_fnc_convertDistance;
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_ctrlDigit1 ctrlSetText (_digits select 0);
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_ctrlDigit2 ctrlSetText (_digits select 1);
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_ctrlDigit3 ctrlSetText (_digits select 2);
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_ctrlDigit4 ctrlSetText (_digits select 3);
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_digits = _lenght call AGM_Vector_fnc_convertDistance;
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_ctrlDigit5 ctrlSetText (_digits select 0);
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_ctrlDigit6 ctrlSetText (_digits select 1);
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_ctrlDigit7 ctrlSetText (_digits select 2);
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_ctrlDigit8 ctrlSetText (_digits select 3);
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_ctrlVectorCenter ctrlShow false;
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_ctrlDigitE1 ctrlShow false;
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_ctrlDigitE2 ctrlShow false;
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_ctrlDigitE3 ctrlShow false;
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AGM_isVectorReady = true;
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