ACE3/addons/core/functions/fn_fixLoweredRifleAnimation.sqf

10 lines
269 B
Plaintext

// by commy2
private "_unit";
_unit = _this select 0;
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then {
[_unit, "amovpercmstpsraswrfldnon", 0] call GVAR(fnc_doAnimation);
};