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56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp
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#define MAINPREFIX z
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#define PREFIX ace
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#define MAJOR 3
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#define MINOR 0
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#define PATCHLVL 0
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#define BUILD 1
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#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
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#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
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#define ACE_TAG A.C.E.
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// MINIMAL required version for the Mod. Components can specify others..
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#define REQUIRED_VERSION 0.5
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/*
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#define DEBUG_ENABLED_SYS_ADDONS
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#define DEBUG_ENABLED_SYS_ATTACHMENTS
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#define DEBUG_ENABLED_sys_weapons_backblast
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#define DEBUG_ENABLED_SYS_BLOOD
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#define DEBUG_ENABLED_SYS_CARTRIDGES
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#define DEBUG_ENABLED_SYS_CRATERS
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#define DEBUG_ENABLED_SYS_CREWPROTECTION
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#define DEBUG_ENABLED_SYS_DUMMIES
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#define DEBUG_ENABLED_SYS_EJECT
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#define DEBUG_ENABLED_SYS_EXPLOSIVES
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#define DEBUG_ENABLED_SYS_FLARES
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#define DEBUG_ENABLED_SYS_FLASHBANG
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#define DEBUG_ENABLED_SYS_GRENADETHROW
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#define DEBUG_ENABLED_SYS_HUNTIR
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#define DEBUG_ENABLED_SYS_INTERACTION
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#define DEBUG_ENABLED_SYS_IRSTROBE
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#define DEBUG_ENABLED_SYS_MULTI_BARREL
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#define DEBUG_ENABLED_SYS_MUZZLEBLAST
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#define DEBUG_ENABLED_SYS_NVG
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#define DEBUG_ENABLED_sys_weapons_overheating
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#define DEBUG_ENABLED_SYS_RECOILDUST
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#define DEBUG_ENABLED_SYS_ROCKET_BALLISTICS
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#define DEBUG_ENABLED_SYS_SANDBAG
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#define DEBUG_ENABLED_SYS_SHOTGUN
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#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_AT
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#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_GL
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#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_RIFLE
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#define DEBUG_ENABLED_SYS_SMAW_SPOTTINGRIFLE
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#define DEBUG_ENABLED_SYS_TRACERS
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#define DEBUG_ENABLED_SYS_TRACKING
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#define DEBUG_ENABLED_SYS_VIEWBLOCK
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#define DEBUG_ENABLED_SYS_VEHICLE
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#define DEBUG_ENABLED_sys_vehicle_damage
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#define DEBUG_ENABLED_SYS_WEAPONREST
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#define DEBUG_ENABLED_SYS_WOUNDS
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*/
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