ACE3/addons/main/script_mod.hpp

56 lines
1.8 KiB
C++

// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp
#define MAINPREFIX z
#define PREFIX ace
#define MAJOR 3
#define MINOR 0
#define PATCHLVL 0
#define BUILD 1
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
#define ACE_TAG A.C.E.
// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 0.5
/*
#define DEBUG_ENABLED_SYS_ADDONS
#define DEBUG_ENABLED_SYS_ATTACHMENTS
#define DEBUG_ENABLED_sys_weapons_backblast
#define DEBUG_ENABLED_SYS_BLOOD
#define DEBUG_ENABLED_SYS_CARTRIDGES
#define DEBUG_ENABLED_SYS_CRATERS
#define DEBUG_ENABLED_SYS_CREWPROTECTION
#define DEBUG_ENABLED_SYS_DUMMIES
#define DEBUG_ENABLED_SYS_EJECT
#define DEBUG_ENABLED_SYS_EXPLOSIVES
#define DEBUG_ENABLED_SYS_FLARES
#define DEBUG_ENABLED_SYS_FLASHBANG
#define DEBUG_ENABLED_SYS_GRENADETHROW
#define DEBUG_ENABLED_SYS_HUNTIR
#define DEBUG_ENABLED_SYS_INTERACTION
#define DEBUG_ENABLED_SYS_IRSTROBE
#define DEBUG_ENABLED_SYS_MULTI_BARREL
#define DEBUG_ENABLED_SYS_MUZZLEBLAST
#define DEBUG_ENABLED_SYS_NVG
#define DEBUG_ENABLED_sys_weapons_overheating
#define DEBUG_ENABLED_SYS_RECOILDUST
#define DEBUG_ENABLED_SYS_ROCKET_BALLISTICS
#define DEBUG_ENABLED_SYS_SANDBAG
#define DEBUG_ENABLED_SYS_SHOTGUN
#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_AT
#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_GL
#define DEBUG_ENABLED_SYS_SIGHT_ADJUSTMENT_RIFLE
#define DEBUG_ENABLED_SYS_SMAW_SPOTTINGRIFLE
#define DEBUG_ENABLED_SYS_TRACERS
#define DEBUG_ENABLED_SYS_TRACKING
#define DEBUG_ENABLED_SYS_VIEWBLOCK
#define DEBUG_ENABLED_SYS_VEHICLE
#define DEBUG_ENABLED_sys_vehicle_damage
#define DEBUG_ENABLED_SYS_WEAPONREST
#define DEBUG_ENABLED_SYS_WOUNDS
*/