mirror of
https://github.com/acemod/ACE3.git
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8e3fd45500
* Initial
* Update artillerytables.cpp
* Pass by value, remove c17 features
* Tweak accuracy
* SQF work
- improve compat with a3 mlrs with remote cam (animationSourcePhase)
- handle non [0] turrets (rhs prp)
- add config entries
- use vectorCos to fix fp error (thanks commy)
* Support per mag air friction
* tweak friction
* Integrate with mk6
* more acos fixes
* Handle invalid memPointGunOptic (CUP_BM21_Base)
* Cleanup
* cleanup/tweaks
* Update checkConfigs.sqf
* Finish cleanup of ace_mk6mortar
* Update stringtable.xml
* fix bwc for ACE_RangeTable_82mm
* Update fnc_rangeTableCanUse.sqf
* build 32dll, fix some headers
* strncpy and move testing to seperate file
* Move to sub-category
* Update for ACE_Extensions changes and add warning to ace_common
* Update stringtable.xml
* Update addons/common/functions/fnc_checkFiles.sqf
Co-Authored-By: jonpas <jonpas33@gmail.com>
* Update stringtable.xml
* Update stringtable.xml
* test extension.yml update logical operator
* Revert "test extension.yml update logical operator"
This reverts commit b1871724ad
.
* more guess and test
48 lines
2.3 KiB
Plaintext
48 lines
2.3 KiB
Plaintext
// #include "\z\ace\addons\artillerytables\script_component.hpp"
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INFO("showing shot info");
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["LandVehicle", "fired", {
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params ["_shooter", "", "", "", "_ammo", "", "_proj"];
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((velocity _proj) call CBA_fnc_vect2Polar) params ["_mag", "_dir", "_elev"];
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private _shootPos = getPosASL _shooter;
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if (_dir < 0) then {_dir = _dir + 360;};
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private _offsetElev = _elev - (missionNamespace getVariable [QGVAR(predictedElevation), -999]);
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private _offsetAz = _dir - (missionNamespace getVariable [QGVAR(predictedAzimuth), -999]);
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hintSilent format ["%1 m/s\nAz: %2 [%3]\nEl: %4 [%5]\nError Az: %6\nError EL: %7",_mag toFixed 1, _dir toFixed 2, ((6400 / 360) * _dir) toFixed 0, _elev toFixed 2, ((6400 / 360) * _elev) toFixed 0,
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_offsetAz toFixed 3, _offsetElev toFixed 3];
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TRACE_2("",_offsetAz,_offsetElev);
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private _submunitionAmmo = getText (configFile >> "CfgAmmo" >> _ammo >> "submunitionAmmo");
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[{
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params ["_proj", "_shootPos", "_lastPos", "_submunitionAmmo"];
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if ((isNull _proj) && {_submunitionAmmo != ""}) then {
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_proj = nearestObject [_lastPos, _submunitionAmmo];
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_this set [0, _proj];
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};
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if (isNull _proj) exitWith {true};
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_this set [2, getPosASL _proj];
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false
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}, {
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params ["", "_shootPos", "_lastPos"];
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private _mkrB = createMarker [format ["shotInfo-%1-%2",_shootPos,_lastPos], _lastPos];
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_mkrB setMarkerType "mil_dot";
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_mkrB setMarkerColor "ColorGreen";
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_mkrB setMarkerSize [0.5,0.5];
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private _diff = _lastPos vectorDiff _shootPos;
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_mkrB setMarkerText format ["%1", _diff apply {round _x}];
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private _dist2d = _shootPos distance2d _lastPos;
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private _dir = _shootPos getDir _lastPos;
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private _height = (_lastPos select 2) - (_shootPos select 2);
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_mkrB setMarkerText format ["Dist: %1m Az: %2[%3] Height:%4", _dist2d toFixed 0, _dir toFixed 2, ((6400 / 360) * _dir) toFixed 0, _height toFixed 0];
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}, [_proj, _shootPos, [0,0,0], _submunitionAmmo]] call CBA_fnc_waitUntilAndExecute;
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private _mkrA = createMarker [format ["shotInfo-%1",_shootPos], _shootPos];
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_mkrA setMarkerType "mil_dot";
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_mkrA setMarkerColor "ColorRed";
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_mkrA setMarkerSize [0.5,0.5];
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}] call CBA_fnc_addClassEventHandler;
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