mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
13c2127574
Removed all _F suffixes Reorganized the RPEP list. Removed unnecessary functions.
59 lines
1.9 KiB
Plaintext
59 lines
1.9 KiB
Plaintext
/**
|
|
* fn_unloadPerson_f.sqf
|
|
* @Descr: Unload a person from a vehicle
|
|
* @Author: Glowbal
|
|
*
|
|
* @Arguments: [caller OBJECT, unit OBJECT]
|
|
* @Return: BOOL Returns true if succesfully unloaded person
|
|
* @PublicAPI: true
|
|
*/
|
|
|
|
#include "script_component.hpp"
|
|
|
|
#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
|
|
|
|
private ["_caller", "_unit","_vehicle", "_loaded"];
|
|
_caller = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
|
_unit = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
|
_vehicle = vehicle _unit;
|
|
|
|
if (_vehicle == _unit) exitwith {false;};
|
|
if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
|
|
if (!([_caller] call FUNC(isAwake))) exitwith{false;};
|
|
|
|
moveOut _unit;
|
|
unassignVehicle _unit;
|
|
if (!alive _unit) then {
|
|
_unit action ["Eject", vehicle _unit];
|
|
};
|
|
|
|
[_unit, false, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
|
|
|
|
_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
|
|
_loaded = _loaded - [_unit];
|
|
_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
|
|
|
|
if (!([_unit] call FUNC(isAwake))) then {
|
|
_handle = [_unit,_vehicle] spawn {
|
|
private ["_unit","_vehicle"];
|
|
_unit = _this select 0;
|
|
_vehicle = _this select 1;
|
|
waituntil {vehicle _unit != _vehicle};
|
|
[_unit,([_unit] call FUNC(getDeathAnim)), 1, true] call FUNC(doAnimation);
|
|
[format["Unit should move into death anim: %1", _unit]] call FUNC(debug);
|
|
};
|
|
} else {
|
|
if ([_unit] call FUNC(isArrested)) then {
|
|
_handle = [_unit,_vehicle] spawn {
|
|
_unit = _this select 0;
|
|
_vehicle = _this select 1;
|
|
waituntil {vehicle _unit != _vehicle};
|
|
[_unit,"UnaErcPoslechVelitele2", 1] call FUNC(doAnimation);
|
|
[format["Unit should move into arrested anim: %1", _unit]] call FUNC(debug);
|
|
};
|
|
} else {
|
|
[format["Unit should move into normal anim: %1", _unit]] call FUNC(debug);
|
|
};
|
|
};
|
|
|
|
true; |