ACE3/addons/arsenal/functions/fnc_updateRightPanel.sqf
Josuan Albin 1d6e07d18f Add ACE Arsenal stats (#6110)
* Add test class

* Add stats mockup

* Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats

* Finish mockup, add basic hide/show logic

* Add base for stats

* Use CBA EHs for stats to allow 3rd party mods of it

* Add handleStats and most of the UI behaviors for stats

* Continue work on stats

* Add container stats

* Add page support for stats

* Add text for the ROF stat

* Add accuracy in MOA for the accuracy stat

* Change accuracy shown number to 1 decimal instead of 2

* Add MIL in the dispersion stat text

* Change stats layout, remove dummy text strings

* Add some AB stats

* Remove last test string

* Replace configExtremes by normal lookup where it's relevant

* Add "undefined value" string when AB stat isn't present

Mostly for laucnhers

* Fix typo in preInit

* Change drag model stat to ballistic coef

* Fix issue with unused stats, change text to white when bar is present

* Rewrite some part of handleStats

Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me

* Re-add _hideUnusedFnc, handle empty stats arrays

* Pass args to stat conditions, add test condition stat

* Add hearing related stats

* Remove the padding between stats and the stat bar / text

* Add strings for stats

* Change stats window to fit baer's suggestion

* Algin the close stats button, add missing strings

* Finish code review

* Add missing newline

* Remove duplicate strings

* Add explosive range stat

* Use proper string for the explo range stat

* Fix capitalization for ctrlParent

* Fix conditional stats blocking other stats

* Add better integration for ballistics, hearing and explosive stats

* Replace the private array in handleStat by params

* Add backblast stats

* Add backblast stat strings

* Add flashlight map color and g-force reduction stats

* Shorten preInit

* Change stats close button to fit arsenal design

* Improve stats page indicator look

* Rework how stats are stored and retrieved

* Remove args config entry, add priority entry, add vanilla weapon stats

* Add vanilla container stats

* Remove some lines in preInit

* Add ballistics stats

* Add hearing stats

* Remove uneeded config entries

* Add explosive range stat

* Add backblast stats

* Add spaces after semicolons in statements

To make JJ happy because I don't care.

* Add flashlights map color stat

* Add gforce reduction stat

FINALLY FUCKING DONE

* Fix headers for the new stats funcs

* Add add / remove stat API

* Fix typo in removeStat header

* Remove uneeded inline func

* Clean up add / remove stat

* Move all CfgACEArsenalStats entries to their own file

* Replace STR_ACE_Ballistics_statAmmo by a BI string

* Add script profiler related macro and code

* Use the highest ballistic coef instead of first one defined

* Add support for future ammo displayname

* Add ACE_standardAtmosphere for ballistic coef

* Add mag muzzle velocity stat

* Add weapon muzzle velocity stat

* Add comment explaining the ENABLE_PERF_PROFILING macro

* Change cfgACEArsenalStats to ACE_Arsenal_Stats

* Make JJ less pissy about spaces around =

* Fix indentation in weaponMuzzleVelocity, use param

* Use GVAR and EGVAR when appropriate

* Prefix all stats except the base class

* Fix Merge

* Fix aspect ratio scaling of stats panel

* Minor fixes
2018-02-15 10:03:22 -06:00

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/*
* Author: Alganthe
* Update the right panel (listnbox).
*
* Arguments:
* 0: Right panel control <CONTROL>
* 1: Max load of the current container <STRING>
*
* Return Value:
* None
*
* Public: No
*/
#include "script_component.hpp"
#include "..\defines.hpp"
#ifdef ENABLE_PERF_PROFILING
private _scopeUpdateRightPanel = createProfileScope QFUNC(updateRightPanel);
#endif
params ["_control", "_maxLoad"];
private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar;
private _curSel = lnbCurSelRow _control;
(lnbSize _control) params ["_rows"];
_maxLoad = getnumber (configfile >> "CfgVehicles" >> _maxLoad >> "maximumLoad");
_maxLoad = _maxLoad * (1 - (progressPosition _loadIndicatorBarCtrl));
_maxLoad = parseNumber (_maxLoad toFixed 2); // Required to avoid an issue where even though the typename returns "SCALAR" it doesn't act as one.
// Grey out items too big
for "_r" from 0 to (_rows - 1) do {
private _mass = _control getVariable (_control lnbData [_r, 0]);
private _class = _control lnbText [_r, 1];
private _alpha = [0.25, 1.0] select (_mass <= _maxLoad);
private _color = [1, 1, 1, _alpha];
_control lnbSetColor [[_r, 1],_color];
_control lnbSetColor [[_r, 2],_color];
};
// Remove all from container show / hide
private _removeAllCtrl = _display displayCtrl IDC_buttonRemoveAll;
if (progressPosition _loadIndicatorBarCtrl > 0) then {
_removeAllCtrl ctrlSetFade 0;
_removeAllCtrl ctrlShow true;
_removeAllCtrl ctrlEnable true;
_removeAllCtrl ctrlCommit FADE_DELAY;
};
(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", [GVAR(center), 2] call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);
// change button color if unique or too big
if (_curSel != -1) then {
private _plusButtonCtrl = _display displayCtrl IDC_arrowPlus;
_plusButtonCtrl ctrlEnable !((_control lnbValue [_curSel, 2]) == 1 || {(_control getVariable (_control lnbData [_curSel, 0])) > _maxLoad});
_plusButtonCtrl ctrlCommit FADE_DELAY;
};