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1d6e07d18f
* Add test class * Add stats mockup * Merge branch 'master' of https://github.com/acemod/ACE3 into arsenalStats * Finish mockup, add basic hide/show logic * Add base for stats * Use CBA EHs for stats to allow 3rd party mods of it * Add handleStats and most of the UI behaviors for stats * Continue work on stats * Add container stats * Add page support for stats * Add text for the ROF stat * Add accuracy in MOA for the accuracy stat * Change accuracy shown number to 1 decimal instead of 2 * Add MIL in the dispersion stat text * Change stats layout, remove dummy text strings * Add some AB stats * Remove last test string * Replace configExtremes by normal lookup where it's relevant * Add "undefined value" string when AB stat isn't present Mostly for laucnhers * Fix typo in preInit * Change drag model stat to ballistic coef * Fix issue with unused stats, change text to white when bar is present * Rewrite some part of handleStats Reason: add support for conditions, less redundant code, less reasons for dedmen to emasculate me * Re-add _hideUnusedFnc, handle empty stats arrays * Pass args to stat conditions, add test condition stat * Add hearing related stats * Remove the padding between stats and the stat bar / text * Add strings for stats * Change stats window to fit baer's suggestion * Algin the close stats button, add missing strings * Finish code review * Add missing newline * Remove duplicate strings * Add explosive range stat * Use proper string for the explo range stat * Fix capitalization for ctrlParent * Fix conditional stats blocking other stats * Add better integration for ballistics, hearing and explosive stats * Replace the private array in handleStat by params * Add backblast stats * Add backblast stat strings * Add flashlight map color and g-force reduction stats * Shorten preInit * Change stats close button to fit arsenal design * Improve stats page indicator look * Rework how stats are stored and retrieved * Remove args config entry, add priority entry, add vanilla weapon stats * Add vanilla container stats * Remove some lines in preInit * Add ballistics stats * Add hearing stats * Remove uneeded config entries * Add explosive range stat * Add backblast stats * Add spaces after semicolons in statements To make JJ happy because I don't care. * Add flashlights map color stat * Add gforce reduction stat FINALLY FUCKING DONE * Fix headers for the new stats funcs * Add add / remove stat API * Fix typo in removeStat header * Remove uneeded inline func * Clean up add / remove stat * Move all CfgACEArsenalStats entries to their own file * Replace STR_ACE_Ballistics_statAmmo by a BI string * Add script profiler related macro and code * Use the highest ballistic coef instead of first one defined * Add support for future ammo displayname * Add ACE_standardAtmosphere for ballistic coef * Add mag muzzle velocity stat * Add weapon muzzle velocity stat * Add comment explaining the ENABLE_PERF_PROFILING macro * Change cfgACEArsenalStats to ACE_Arsenal_Stats * Make JJ less pissy about spaces around = * Fix indentation in weaponMuzzleVelocity, use param * Use GVAR and EGVAR when appropriate * Prefix all stats except the base class * Fix Merge * Fix aspect ratio scaling of stats panel * Minor fixes
62 lines
2.0 KiB
Plaintext
62 lines
2.0 KiB
Plaintext
/*
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* Author: Alganthe
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* Update the right panel (listnbox).
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*
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* Arguments:
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* 0: Right panel control <CONTROL>
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* 1: Max load of the current container <STRING>
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*
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* Return Value:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#include "..\defines.hpp"
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#ifdef ENABLE_PERF_PROFILING
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private _scopeUpdateRightPanel = createProfileScope QFUNC(updateRightPanel);
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#endif
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params ["_control", "_maxLoad"];
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private _loadIndicatorBarCtrl = _display displayCtrl IDC_loadIndicatorBar;
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private _curSel = lnbCurSelRow _control;
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(lnbSize _control) params ["_rows"];
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_maxLoad = getnumber (configfile >> "CfgVehicles" >> _maxLoad >> "maximumLoad");
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_maxLoad = _maxLoad * (1 - (progressPosition _loadIndicatorBarCtrl));
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_maxLoad = parseNumber (_maxLoad toFixed 2); // Required to avoid an issue where even though the typename returns "SCALAR" it doesn't act as one.
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// Grey out items too big
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for "_r" from 0 to (_rows - 1) do {
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private _mass = _control getVariable (_control lnbData [_r, 0]);
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private _class = _control lnbText [_r, 1];
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private _alpha = [0.25, 1.0] select (_mass <= _maxLoad);
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private _color = [1, 1, 1, _alpha];
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_control lnbSetColor [[_r, 1],_color];
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_control lnbSetColor [[_r, 2],_color];
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};
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// Remove all from container show / hide
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private _removeAllCtrl = _display displayCtrl IDC_buttonRemoveAll;
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if (progressPosition _loadIndicatorBarCtrl > 0) then {
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_removeAllCtrl ctrlSetFade 0;
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_removeAllCtrl ctrlShow true;
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_removeAllCtrl ctrlEnable true;
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_removeAllCtrl ctrlCommit FADE_DELAY;
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};
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(_display displayCtrl IDC_totalWeightText) ctrlSetText (format ["%1 (%2)", [GVAR(center), 2] call EFUNC(common,getWeight), [GVAR(center), 1] call EFUNC(common,getWeight)]);
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// change button color if unique or too big
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if (_curSel != -1) then {
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private _plusButtonCtrl = _display displayCtrl IDC_arrowPlus;
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_plusButtonCtrl ctrlEnable !((_control lnbValue [_curSel, 2]) == 1 || {(_control getVariable (_control lnbData [_curSel, 0])) > _maxLoad});
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_plusButtonCtrl ctrlCommit FADE_DELAY;
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};
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