ACE3/addons/compat_csla/compat_csla_explosives/CfgVehicles.hpp
Björn Dahlgren 1a3bce1a23
Add compatibility mod for CSLA CDLC (#8839)
* Add compatibility mod for CSLA CDLC

* Fix syntax issue

* Add open bolt property to machine guns

* Move to addons and update UBC

* Update addon.toml

* Update addons/compat_csla/CfgWeapons.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/compat_csla/CfgMagazines.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* split explosives to sub config

* ifndef

* reduce range on stinger backblast (is soft-launch)

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00

19 lines
488 B
C++

class CfgVehicles {
// ACE Explosives
class ACE_Explosives_Place;
class ACE_Explosives_Place_US85_ATMine_mag: ACE_Explosives_Place {
model = "\a3\weapons_f\explosives\mine_at.p3d";
};
class ACE_Explosives_Place_US85_M14Mine: ACE_Explosives_Place {
model = "\a3\weapons_f\explosives\mine_ap.p3d";
};
class ACE_Explosives_Place_US85_SatchelCharge_Mag: ACE_Explosives_Place {
model = "\a3\weapons_f\explosives\satchel.p3d";
};
};