ACE3/addons/medical_engine/XEH_postInit.sqf
Grim a85074a797
Medical Engine - Remove ACE_HDBracket hitpoint (#9732)
* Medical Engine - Remove ACE_HDBracket hitpoint

* skip context 4

* move checks to vars

* skip uav/logic entities

* add check for arm/leg hitpoints

* Update addons/medical_engine/functions/fnc_handleDamage.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* don't skip context 2

* clearer custom hitpoint array name

* reenable compile cache

* remove debug mode

* lazy eval

* whitespace

* update comment

* Update fnc_handleDamage.sqf header

* Update addons/medical_engine/functions/fnc_handleDamage.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* Update addons/medical_engine/XEH_postInit.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

* update hitpoint test

* missing "

* Update addons/medical/dev/test_hitpointConfigs.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2024-06-11 11:11:28 -03:00

94 lines
3.3 KiB
Plaintext

#include "script_component.hpp"
[QGVAR(updateDamageEffects), LINKFUNC(updateDamageEffects)] call CBA_fnc_addEventHandler;
["unit", {
params ["_new"];
[_new] call FUNC(updateDamageEffects); // Run on new controlled unit to update QGVAR(aimFracture)
}, true] call CBA_fnc_addPlayerEventHandler;
["CAManBase", "init", {
params ["_unit"];
if (unitIsUAV _unit) exitWith {TRACE_1("ignore UAV AI",typeOf _unit);};
if (getNumber (configOf _unit >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit);};
private _allHitPoints = getAllHitPointsDamage _unit param [0, []];
if ((GVAR(customHitpoints) arrayIntersect _allHitPoints) isNotEqualTo GVAR(customHitpoints)) exitWith {
ERROR_1("Bad hitpoints for unit type ""%1""",typeOf _unit);
};
// Calling this function inside curly brackets allows the usage of
// "exitWith", which would be broken with "HandleDamage" otherwise.
_unit setVariable [
QEGVAR(medical,HandleDamageEHID),
_unit addEventHandler ["HandleDamage", {_this call FUNC(handleDamage)}]
];
}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
#ifdef DEBUG_MODE_FULL
[QEGVAR(medical,woundReceived), {
params ["_unit", "_damages", "_shooter", "_ammo"];
TRACE_4("wound",_unit,_damages,_shooter,_ammo);
//systemChat str _this;
}] call CBA_fnc_addEventHandler;
#endif
// this handles moving units into vehicles via load functions or zeus
// needed, because the vanilla INCAPACITATED state does not handle vehicles
["CAManBase", "GetInMan", {
params ["_unit", "", "_vehicle"];
if (local _unit && {lifeState _unit == "INCAPACITATED"}) then {
[_unit, true] call FUNC(setUnconsciousAnim);
};
if (local _vehicle) then {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
["CAManBase", "GetOutMan", {
params ["_unit", "", "_vehicle"];
if (local _vehicle) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}] call CBA_fnc_addClassEventHandler;
// Fixes units being stuck in unconscious animation when being knocked over by a PhysX object
["CAManBase", "AnimDone", {
params ["_unit", "_anim"];
if (local _unit && {_anim find QUNCON_ANIM(face) != -1 && {lifeState _unit != "INCAPACITATED"}}) then {
[_unit, false] call FUNC(setUnconsciousAnim);
};
}] call CBA_fnc_addClassEventHandler;
["ace_unconscious", {
params ["_unit", "_unconscious"];
TRACE_3("unit uncon",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) then {
if (_unconscious) then {
[_unit] call FUNC(lockUnconsciousSeat);
} else {
[_unit] call FUNC(unlockUnconsciousSeat);
};
};
}] call CBA_fnc_addEventHandler;
["ace_killed", { // global event
params ["_unit"];
TRACE_3("unit Killed",_unit,objectParent _unit,local _unit);
if (!isNull objectParent _unit && {local objectParent _unit}) exitWith {
[_unit] call FUNC(lockUnconsciousSeat);
};
}] call CBA_fnc_addEventHandler;
["CAManBase", "Deleted", {
params ["_unit"];
TRACE_3("unit deleted",_unit,objectParent _unit,local _unit);
if ((!isNull objectParent _unit) && {local objectParent _unit}) then {
[_unit] call FUNC(unlockUnconsciousSeat);
};
}, true, []] call CBA_fnc_addClassEventHandler;