mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
37 lines
897 B
Plaintext
37 lines
897 B
Plaintext
/*
|
|
* Author: VKing
|
|
* Initializes mortar for use with ammunition handling magazines.
|
|
*
|
|
* Arguments:
|
|
* 0: Mortar <OBJECT>
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [mortar1] call ace_mk6mortar_fnc_mortarInit
|
|
*
|
|
* Public: No
|
|
*/
|
|
#define DEBUG_MODE_FULL
|
|
#include "script_component.hpp"
|
|
|
|
PARAMS_1(_mortar);
|
|
|
|
if (_mortar getVariable [QGVAR(initialized),false]) exitWith {};
|
|
|
|
// Remove all magazines
|
|
if (count magazines _mortar > 0) then {
|
|
{_mortar removeMagazineGlobal _x} forEach magazines _mortar;
|
|
};
|
|
|
|
// Replace current weapon with ammo handling weapon
|
|
private _currentWeapon = _mortar weaponsTurret [0] select 0;
|
|
if (getText (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(replaceWith)) != "") then {
|
|
_mortar removeWeaponGlobal _currentWeapon;
|
|
_mortar addWeaponGlobal _newWeapon;
|
|
};
|
|
|
|
_mortar setVariable [QGVAR(initialized),true,true];
|
|
TRACE_1("Init complete",_mortar);
|