ACE3/addons/frag/functions/fnc_dev_addRound.sqf

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#include "..\script_component.hpp"
/*
* Author: Lambda.Tiger
* This function adds a round to be traced
*
* Arguments:
* 0: Projectile <OBJECT>
* 1: Add projectile event handlers <BOOL>
* 2: Is the round blue <BOOL>
*
* Return Value:
* None
*
* Example:
* [_projectile, false, false] call ace_frag_dev_addRound;
*
* Public: No
*/
params [
"_projectile",
["_addProjectileEventHandlers", true, [true]],
["_isSidePlayer", true, [true]]
];
// track round on each frame
// Create entry in position array from hashmap
if (_isSidePlayer) then {
GVAR(dev_trackLines) set [getObjectID _projectile, [[getposATL _projectile], [0, 0, 1, 1]]];
} else {
GVAR(dev_trackLines) set [getObjectID _projectile, [[getposATL _projectile], [1, 0, 0, 1]]];
};
// event handler to track round and cleanup when round is "dead"
[
{
if (isGamePaused) exitWith {};
params ["_par", "_handle"];
_par params ["_projectile"];
if (!alive _projectile) exitWith {
[_handle] call CBA_fnc_removePerFrameHandler;
};
private _projectileArray = GVAR(dev_trackLines) getOrDefault [(getObjectID _projectile), -1];
if (typeName _projectileArray == "SCALAR") exitWith {};
(_projectileArray#0) pushBack getPosATL _projectile;
},
0,
[_projectile]
] call CBA_fnc_addPerFrameHandler;
if (!_addProjectileEventHandlers) exitWith {};
// Add hitPart eventHandler
_projectile addEventHandler [
"HitPart",
{
params ["_projectile", "", "", "_posASL"];
private _posArr = (GVAR(dev_trackLines) get (getObjectID _projectile))#0;
_posArr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then {
[_posASL, "green"] call FUNC(dev_sphereDraw);
};
}
];
// Add explode event handler
_projectile addEventHandler [
"Explode",
{
params ["_projectile", "_posASL"];
private _posArr = (GVAR(dev_trackLines) get (getObjectID _projectile))#0;
_posArr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then {
[_posASL, "red"] call FUNC(dev_sphereDraw);
};
}
];
// Add deflected eventHandler
_projectile addEventHandler [
"Deflected",
{
params ["_projectile", "_posASL"];
private _posArr = (GVAR(dev_trackLines) get (getObjectID _projectile))#0;
_posArr pushBack ASLtoATL _posASL;
if (GVAR(dbgSphere)) then {
[_posASL, "blue"] call FUNC(dev_sphereDraw);
};
}
];