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* Interaction Menu - Only compile self actions when needed * Update XEH_clientInit.sqf * fix spellling * format/comments * Don't compile actions on headless servers * Update addons/zeus/XEH_postInit.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Insert an ACE action to an object, under a certain config path
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* Note: This function is NOT global.
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*
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* Arguments:
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* 0: Object the action should be assigned to <OBJECT>
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* 1: Type of action, 0 for actions, 1 for self-actions <NUMBER>
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* 2: Parent path of the new action <ARRAY>
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* 3: Action <ARRAY>
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*
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* Return Value:
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* The entry full path, which can be used to remove the entry, or add children entries <ARRAY>.
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*
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* Example:
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* [cursorTarget, 0, ["ACE_TapShoulderRight"],VulcanPinchAction] call ace_interact_menu_fnc_addActionToObject;
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*
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* Public: Yes
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*/
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if (!hasInterface) exitWith { [] };
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if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
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ERROR("Bad Params");
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[]
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};
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private _varName = [QGVAR(actions),QGVAR(selfActions)] select _typeNum;
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private _actionList = _object getVariable [_varName, []];
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if (_actionList isEqualTo []) then {
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_object setVariable [_varName, _actionList];
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};
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// Ensure the config menu was compiled first
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if (_typeNum == 0) then {
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[_object] call FUNC(compileMenu);
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} else {
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[_object] call FUNC(compileMenuSelfAction);
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};
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if (_parentPath isEqualTo ["ACE_MainActions"]) then {
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[(typeOf _object), _typeNum] call FUNC(addMainAction);
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};
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// Add action and parent path to the list of object actions
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_actionList pushBack [_action, +_parentPath];
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// Return the full path
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(_parentPath + [_action select 0])
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