ACE3/addons/cookoff/XEH_postInit.sqf
JonBons 36442d34cd
Cookoff - Fix smoke effects not getting cleaned up (#8933)
* Cookoff: Added handling for cleaning up smoke effects when vehicle is deleted mid-cookoff

* Cookoff - Prevent effects cleanup Deleted EH from getting duplicated

* Cookoff - Added locality safety check to effects cleanup

* Cookoff -  Global effects cleanup is now triggered by the server to handle locality transfer
2022-07-15 15:59:49 +01:00

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#include "script_component.hpp"
[QGVAR(engineFire), FUNC(engineFire)] call CBA_fnc_addEventHandler;
[QGVAR(cookOff), {
params ["_vehicle"];
if (local _vehicle) then {
_this call FUNC(cookOff);
};
}] call CBA_fnc_addEventHandler;
[QGVAR(cookOffEffect), FUNC(cookOffEffect)] call CBA_fnc_addEventHandler;
[QGVAR(smoke), FUNC(smoke)] call CBA_fnc_addEventHandler;
[QGVAR(cookOffBox), FUNC(cookOffBox)] call CBA_fnc_addEventHandler;
// handle cleaning up effects when vehicle is deleted mid-cookoff
[QGVAR(addCleanupHandlers), {
params ["_vehicle"];
// Don't add a new EH if cookoff is run multiple times
if ((_vehicle getVariable [QGVAR(deletedEH), -1]) == -1) then {
private _deletedEH = _vehicle addEventHandler ["Deleted", {
params ["_vehicle"];
[QGVAR(cleanupEffects), [_vehicle]] call CBA_fnc_globalEvent;
}];
_vehicle setVariable [QGVAR(deletedEH), _deletedEH];
};
}] call CBA_fnc_addEventHandler;
[QGVAR(cleanupEffects), {
params ["_vehicle", ["_effects", []]];
_effects = _effects + (_vehicle getVariable [QGVAR(effects), []]);
if (_effects isNotEqualTo []) then {
{ deleteVehicle _x } count _effects;
};
}] call CBA_fnc_addEventHandler;
["ReammoBox_F", "init", {
(_this select 0) addEventHandler ["HandleDamage", {
if ((_this select 0) getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmobox)]) then {
_this call FUNC(handleDamageBox);
};
}];
}, nil, nil, true] call CBA_fnc_addClassEventHandler;
// secondary explosions
["AllVehicles", "killed", {
params ["_vehicle", "", "", "_useEffects"];
if (
_useEffects &&
_vehicle getVariable [QGVAR(enableAmmoCookoff), GVAR(enableAmmoCookoff)]
) then {
if (GVAR(ammoCookoffDuration) == 0) exitWith {};
([_vehicle] call FUNC(getVehicleAmmo)) params ["_mags", "_total"];
[_vehicle, _mags, _total] call FUNC(detonateAmmunition);
};
}, nil, ["Man","StaticWeapon"]] call CBA_fnc_addClassEventHandler;