ACE3/addons/missileguidance/functions/fnc_onIncomingMissile.sqf
2020-04-25 08:41:45 +02:00

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#include "script_component.hpp"
/*
* Author: jaynus / nou
* Handles AI shooting a locking missile
*
* Arguments:
* 0: Target <OBJECT>
* 1: Ammo <STRING>
* 2: Shooter <OBJECT>
*
* Return Value:
* None
*
* Example:
* [cursorTarget, "x", player] call ace_missileguidance_fnc_onIncomingMissile;
*
* Public: No
*/
params ["_target", "_ammo", "_shooter"];
if (GVAR(enabled) < 1) exitWith {}; // bail if enabled
if !(local (gunner _shooter) || {local _shooter}) exitWith {}; // bail if not shooter
_shooter setVariable [QGVAR(vanilla_target),_target, false];
TRACE_2("setting vanilla target",_shooter,_target);