ACE3/addons/vector/functions/fnc_convertToTexturesDegree.sqf
Dedmen Miller e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00

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#include "script_component.hpp"
/*
* Author: commy2
* converts azimuth into array of textures for the vectors scripted info control
*
* Arguments:
* 0: Number <NUMBER>
*
* Return Value:
* None
*
* Example:
* [5] call ace_vector_fnc_convertToTexturesDegree
*
* Public: No
*/
params ["_number"];
if (GVAR(useMil)) then {
_number = round (6400 / 360 * _number);
if (_number isEqualTo 6400) then {_number = 0};
[_number] call FUNC(convertToTexturesDistance) // return
} else {
_number = round _number;
private _isNegative = _number < 0;
_number = abs _number;
if (_number isEqualTo 360) then {_number = 0};
private _digit1 = floor (_number / 100);
private _digit2 = floor (_number / 10) - _digit1 * 10;
private _digit3 = _number mod 10;
private _digit4 = QPATHTOF(rsc\vector_degree.paa);
if (_isNegative) then {
if (_digit1 isEqualTo 0) then {
if (_digit2 isEqualTo 0) then {
_digit1 = "";
_digit2 = QPATHTOF(rsc\vector_minus.paa);
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
} else {
_digit1 = QPATHTOF(rsc\vector_minus.paa);
_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
};
} else {
_digit1 = QPATHTOF(rsc\vector_minus.paa);
_digit2 = QPATHTOF(rsc\vector_minus.paa);
_digit3 = QPATHTOF(rsc\vector_minus.paa);
_digit4 = QPATHTOF(rsc\vector_minus.paa);
};
} else {
if (_digit1 isEqualTo 0) then {
if (_digit2 isEqualTo 0) then {
_digit1 = "";
_digit2 = "";
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
} else {
_digit1 = "";
_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
};
} else {
_digit1 = format [QPATHTOF(rsc\vector_%1.paa), _digit1];
_digit2 = format [QPATHTOF(rsc\vector_%1.paa), _digit2];
_digit3 = format [QPATHTOF(rsc\vector_%1.paa), _digit3];
};
};
[_digit1, _digit2, _digit3, _digit4] // return
}