ACE3/addons/scopes/functions/fnc_getOptics.sqf
Glowbal b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00

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643 B
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/*
* Author: commy2
* Gets the optic classnames of all currently equipped weapons.
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* 0: Optic of primary <STRING>
* 1: Optic of secondary <STRING>
* 2: Optic of handgun <STRING>
*
* Example:
* [player] call ace_scopes_fnc_getOptics
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
private _optics = ["", "", ""];
if (!(_unit isKindOf "CAManBase")) exitWith {_optics};
{
if (count _x >= 2) then {
_optics set [_forEachIndex, _x select 2];
};
} forEach [primaryWeaponItems _unit, secondaryWeaponItems _unit, handgunItems _unit];
_optics