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61 lines
1.4 KiB
Plaintext
61 lines
1.4 KiB
Plaintext
/*
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Name: ACE_Explosives_fnc_openPlaceUI
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Author: Garth de Wet (LH)
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Description:
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Opens the UI for explosive placement selection
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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[player] call ACE_Explosives_fnc_openPlaceUI;
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*/
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#include "script_component.hpp"
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private ["_unit","_mags", "_item", "_index", "_actions"];
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_unit = _this select 0;
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call FUNC(place_Cancel);
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_mags = magazines _unit;
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_list = [];
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_itemCount = [];
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{
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_item = ConfigFile >> "CfgMagazines" >> _x;
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if (getNumber(_item >> "ACE_Placeable") == 1) then {
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_index = _list find _item;
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if (_index != -1) then {
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_itemCount set [_index, (_itemCount select _index) + 1];
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} else {
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_list pushBack _item;
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_itemCount pushBack 1;
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};
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};
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} forEach _mags;
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_actions = [localize "STR_ACE_Explosives_PlaceMenu", localize "STR_ACE_Explosives_Place"]
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call EFUNC(interaction,prepareSelectMenu);
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{
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_actions = [
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_actions,
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format [getText(_x >> "displayName") + " (%1)", _itemCount select _foreachIndex],
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getText(_x >> "picture"),
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configName _x
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] call EFUNC(interaction,AddSelectableItem);
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} foreach _list;
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[
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_actions,
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{
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[_this] call FUNC(openTriggerSelectionUI);
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},
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{
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call EFUNC(interaction,hideMenu);
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if !(profileNamespace getVariable [EGVAR(interaction,AutoCloseMenu), false]) then {
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"ACE_Explosives" call EFUNC(interaction,openMenuSelf);
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};
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}
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] call EFUNC(interaction,openSelectMenu);
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