ACE3/addons/rearm/functions/fnc_storeAmmo.sqf
IngoKauffmann 9162789579 Manny things
Added dummy objects
Added carrying
Added dropping
Added storing
Added more progress bars
...
2015-08-20 19:51:22 +02:00

35 lines
776 B
Plaintext

/*
* Author: GitHawk
* Stores ammo in an ammo truck.
*
* Arguments:
* 0: Target <OBJECT>
* 1: Unit <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, dummy] call ace_rearm_fnc_storeAmmo
*
* Public: No
*/
#include "script_component.hpp"
private "_dummy";
params ["_target", "_unit"];
_dummy = _unit getVariable [QGVAR(dummy), objNull];
if (isNull _dummy) exitwith {};
[
5,
_unit,
{params ["_unit"]; [_unit, true, true] call FUNC(dropAmmo)},
"",
format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")],
{true},
["isnotinside"]
] call EFUNC(common,progressBar);