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https://github.com/acemod/ACE3.git
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9162789579
Added dummy objects Added carrying Added dropping Added storing Added more progress bars ...
35 lines
776 B
Plaintext
35 lines
776 B
Plaintext
/*
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* Author: GitHawk
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* Stores ammo in an ammo truck.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, dummy] call ace_rearm_fnc_storeAmmo
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private "_dummy";
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params ["_target", "_unit"];
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_dummy = _unit getVariable [QGVAR(dummy), objNull];
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if (isNull _dummy) exitwith {};
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[
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5,
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_unit,
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{params ["_unit"]; [_unit, true, true] call FUNC(dropAmmo)},
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"",
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format [localize LSTRING(StoreAmmoAction), getText(configFile >> "CfgMagazines" >> (_dummy getVariable QGVAR(magazineClass)) >> "displayName"), getText(configFile >> "CfgVehicles" >> (typeOf _target) >> "displayName")],
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{true},
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["isnotinside"]
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] call EFUNC(common,progressBar);
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