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e908345eae
* Addition to Polish translation *added missing polish translation up to adv_ballistic, adv_fatigue, ballistics, common, cookoff, explosives, grenades, medical_statemachine, medical_treatment, rearm, spectator, switchunits, weather * Next Addition to Polish translation #some missing stuff * Apply Code Review Suggestions Co-Authored-By: Filip Maciejewski <veteran29q+github@gmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> |
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.. | ||
Data | ||
functions | ||
scripts | ||
UI | ||
$PBOPREFIX$ | ||
ACE_Arsenal_Stats.hpp | ||
ACE_Settings.hpp | ||
ACE_Triggers.hpp | ||
Cfg3DEN.hpp | ||
CfgAmmo.hpp | ||
CfgCloudlets.hpp | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgModule.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
ExplosivesUI.hpp | ||
GUI_VirtualAmmo.hpp | ||
README.md | ||
script_component.hpp | ||
stringtable.xml | ||
TimerDialog.hpp | ||
XEH_missionDisplayLoad.sqf | ||
XEH_postInit.sqf | ||
XEH_preInit.sqf | ||
XEH_PREP.hpp | ||
XEH_preStart.sqf |
ace_explosives
Completely replaces the vanilla explosives system, allowing precise placement and different trigger types.
Maintainers
The people responsible for merging changes to this component or answering potential questions.