ACE3/addons/rearm/functions/fnc_rearmEntireVehicleSuccess.sqf
2016-02-27 20:31:07 +01:00

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/*
* Author: GitHawk
* Rearm an entire vehicle.
*
* Arguments:
* 0: Rearm information <ARRAY>
* 0: Target <OBJECT>
* 1: Vehicle <OBJECT
*
* Return Value:
* None
*
* Example:
* [[ammo_truck, tank]] call ace_rearm_fnc_rearmEntireVehicleSuccess
*
* Public: No
*/
#include "script_component.hpp"
params ["_args"];
_args params [["_target", objNull, [objNull]], ["_vehicle", objNull, [objNull]]];
if (isServer) then {
{
_turretOwnerID = _vehicle turretOwner _x;
if (_turretOwnerID == 0) then {
[[_target, _vehicle, _x], QFUNC(rearmEntireVehicleSuccessLocal), _target] call EFUNC(common,execRemoteFnc);
} else {
EGVAR(common,remoteFnc) = [[_target, _vehicle, _x], QFUNC(rearmEntireVehicleSuccessLocal), 0];
_turretOwnerID publicVariableClient QEGVAR(common,remoteFnc);
};
} count REARM_TURRET_PATHS;
} else {
[_this, QFUNC(rearmEntireVehicleSuccess), 1] call EFUNC(common,execRemoteFnc);
};