ACE3/addons/map/Effects.hpp
voiper f3fc99f3b8 Housekeeping of ace_flashlights and ace_map.
ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00

43 lines
884 B
C++

// "Smoke" effect classes for global flashlight glow
class ACE_FlashlightEffect_White {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_White";
};
};
class ACE_FlashlightEffect_Red {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Red";
};
};
class ACE_FlashlightEffect_Blue {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Blue";
};
};
class ACE_FlashlightEffect_Green {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Green";
};
};
class ACE_FlashlightEffect_Yellow {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Yellow";
};
};
class ACE_FlashlightEffect_Orange {
class Light1 {
simulation = "light";
type = "ACE_FlashlightLight_Orange";
};
};