mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
37 lines
1003 B
Plaintext
37 lines
1003 B
Plaintext
/*
|
|
Name: AGM_Goggles_fnc_isGogglesVisible
|
|
|
|
Author: Garth de Wet (LH)
|
|
|
|
Description:
|
|
Determines if goggles are visible on passed unit (Also checks if unit is in vehicle and cameraView is set to GUNNER)
|
|
|
|
Parameters:
|
|
0: Object - unit to check for visible goggles
|
|
|
|
Returns:
|
|
BOOL - Whether the goggles are visible or not.
|
|
|
|
Example:
|
|
_visible = player call AGM_Goggles_fnc_isGogglesVisible;
|
|
*/
|
|
private ["_currentGlasses", "_result", "_unit"];
|
|
_unit = _this;
|
|
|
|
_currentGlasses = goggles _unit;
|
|
_result = false;
|
|
|
|
if ((vehicle _unit) != _unit) exitWith {(cameraView != "GUNNER")};
|
|
|
|
if (_currentGlasses != "") then {
|
|
_position =(getPosASLW _unit);
|
|
if (surfaceIsWater _position && {((_position select 2) < 0.25)}) exitWith {
|
|
_result = (_currentGlasses call AGM_Goggles_fnc_isDivingGoggles);
|
|
};
|
|
if (getNumber (ConfigFile >> "CfgGlasses" >> _currentGlasses >> "AGM_Resistance") == 0) exitWith {
|
|
_result = false;
|
|
};
|
|
_result = !(_currentGlasses call AGM_Goggles_fnc_isDivingGoggles);
|
|
};
|
|
|
|
_result |