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51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls"];
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waitUntil {currentWeapon player != "AGM_Vector" || {cameraView != "Gunner"}};
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terminate AGM_Vector_scriptHandle;
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disableSerialization;
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_dlgVector = uiNamespace getVariable "AGM_dlgVector";
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_ctrlVectorCenter = _dlgVector displayCtrl 1;
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_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
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_ctrlDigit0 = _dlgVector displayCtrl 10;
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_ctrlDigit1 = _dlgVector displayCtrl 11;
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_ctrlDigit2 = _dlgVector displayCtrl 12;
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_ctrlDigit3 = _dlgVector displayCtrl 13;
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_ctrlDigit4 = _dlgVector displayCtrl 14;
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_ctrlDigit5 = _dlgVector displayCtrl 15;
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_ctrlDigit6 = _dlgVector displayCtrl 16;
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_ctrlDigit7 = _dlgVector displayCtrl 17;
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_ctrlDigit8 = _dlgVector displayCtrl 18;
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_ctrlDigit9 = _dlgVector displayCtrl 19;
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_ctrlDigitE1 = _dlgVector displayCtrl 21;
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_ctrlDigitE2 = _dlgVector displayCtrl 22;
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_ctrlDigitE3 = _dlgVector displayCtrl 23;
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_ctrlDigitE4 = _dlgVector displayCtrl 24;
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_allControls = [
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_ctrlVectorCenter,
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_ctrlVectorCrosshair,
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_ctrlDigit0,
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_ctrlDigit1,
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_ctrlDigit2,
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_ctrlDigit3,
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_ctrlDigit4,
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_ctrlDigit5,
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_ctrlDigit6,
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_ctrlDigit7,
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_ctrlDigit8,
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_ctrlDigit9,
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_ctrlDigitE1,
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_ctrlDigitE2,
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_ctrlDigitE3,
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_ctrlDigitE4
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];
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{_x ctrlShow false} forEach _allControls;
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AGM_isVectorReady = true;
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