ACE3/addons/vector/functions/fnc_abort.sqf
2015-01-14 07:24:17 +01:00

51 lines
1.5 KiB
Plaintext

// by commy2
#include "script_component.hpp"
private["_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls"];
waitUntil {currentWeapon player != "AGM_Vector" || {cameraView != "Gunner"}};
terminate AGM_Vector_scriptHandle;
disableSerialization;
_dlgVector = uiNamespace getVariable "AGM_dlgVector";
_ctrlVectorCenter = _dlgVector displayCtrl 1;
_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
_ctrlDigit0 = _dlgVector displayCtrl 10;
_ctrlDigit1 = _dlgVector displayCtrl 11;
_ctrlDigit2 = _dlgVector displayCtrl 12;
_ctrlDigit3 = _dlgVector displayCtrl 13;
_ctrlDigit4 = _dlgVector displayCtrl 14;
_ctrlDigit5 = _dlgVector displayCtrl 15;
_ctrlDigit6 = _dlgVector displayCtrl 16;
_ctrlDigit7 = _dlgVector displayCtrl 17;
_ctrlDigit8 = _dlgVector displayCtrl 18;
_ctrlDigit9 = _dlgVector displayCtrl 19;
_ctrlDigitE1 = _dlgVector displayCtrl 21;
_ctrlDigitE2 = _dlgVector displayCtrl 22;
_ctrlDigitE3 = _dlgVector displayCtrl 23;
_ctrlDigitE4 = _dlgVector displayCtrl 24;
_allControls = [
_ctrlVectorCenter,
_ctrlVectorCrosshair,
_ctrlDigit0,
_ctrlDigit1,
_ctrlDigit2,
_ctrlDigit3,
_ctrlDigit4,
_ctrlDigit5,
_ctrlDigit6,
_ctrlDigit7,
_ctrlDigit8,
_ctrlDigit9,
_ctrlDigitE1,
_ctrlDigitE2,
_ctrlDigitE3,
_ctrlDigitE4
];
{_x ctrlShow false} forEach _allControls;
AGM_isVectorReady = true;