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113 lines
3.1 KiB
Plaintext
113 lines
3.1 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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#define DELAY 0.3
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private["_rscLayer", "_dlgVector", "_ctrlVectorCenter", "_ctrlVectorCrosshair", "_ctrlDigit0", "_ctrlDigit1", "_ctrlDigit2", "_ctrlDigit3", "_ctrlDigit4", "_ctrlDigit5", "_ctrlDigit6", "_ctrlDigit7", "_ctrlDigit8", "_ctrlDigit9", "_ctrlDigitE1", "_ctrlDigitE2", "_ctrlDigitE3", "_ctrlDigitE4", "_allControls", "_hold", "_time", "_theCount"];
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disableSerialization;
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_rscLayer = ["AGM_Vector"] call BIS_fnc_rscLayer;
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_rscLayer cutRsc ["AGM_Vector", "PLAIN", 0, false];
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_dlgVector = uiNamespace getVariable "AGM_dlgVector";
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_ctrlVectorCenter = _dlgVector displayCtrl 1;
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_ctrlVectorCrosshair = _dlgVector displayCtrl 2;
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_ctrlDigit0 = _dlgVector displayCtrl 10;
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_ctrlDigit1 = _dlgVector displayCtrl 11;
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_ctrlDigit2 = _dlgVector displayCtrl 12;
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_ctrlDigit3 = _dlgVector displayCtrl 13;
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_ctrlDigit4 = _dlgVector displayCtrl 14;
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_ctrlDigit5 = _dlgVector displayCtrl 15;
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_ctrlDigit6 = _dlgVector displayCtrl 16;
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_ctrlDigit7 = _dlgVector displayCtrl 17;
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_ctrlDigit8 = _dlgVector displayCtrl 18;
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_ctrlDigit9 = _dlgVector displayCtrl 19;
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_ctrlDigitE1 = _dlgVector displayCtrl 21;
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_ctrlDigitE2 = _dlgVector displayCtrl 22;
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_ctrlDigitE3 = _dlgVector displayCtrl 23;
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_ctrlDigitE4 = _dlgVector displayCtrl 24;
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_allControls = [
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_ctrlVectorCenter,
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_ctrlVectorCrosshair,
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_ctrlDigit0,
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_ctrlDigit1,
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_ctrlDigit2,
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_ctrlDigit3,
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_ctrlDigit4,
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_ctrlDigit5,
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_ctrlDigit6,
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_ctrlDigit7,
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_ctrlDigit8,
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_ctrlDigit9,
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_ctrlDigitE1,
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_ctrlDigitE2,
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_ctrlDigitE3,
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_ctrlDigitE4
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];
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if (AGM_vectorSettings select 0) then {
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_ctrlVectorCrosshair ctrlShow true;
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_ctrlVectorCrosshair ctrlSetText "\AGM_Vector\rsc\Vector_Crosshair.paa";
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};
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if (AGM_vectorSettings select 1) then {
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{_x ctrlSetTextColor [1, 0, 0, 1]} forEach _allControls;
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};
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_hold = true;
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_time = time;
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waitUntil {
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if !(AGM_vectorKey select 0) then {
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_hold = false;
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};
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time > _time + DELAY || {!_hold}
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};
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if (_hold) then {
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if (AGM_vectorKey select 1) then {
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AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeDistanceAzimuth;
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} else {
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AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuth;
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};
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} else {
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waitUntil {time > _time + DELAY};
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if (AGM_vectorKey select 0) then {
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if (AGM_vectorKey select 1) then {
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//L tab + (L + R) hold
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waitUntil {!(AGM_vectorKey select 0)};
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AGM_isVectorReady = true;
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} else {
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AGM_Vector_scriptHandle = 0 spawn AGM_Vector_fnc_modeAzimuthInclination;
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};
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} else {
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if (AGM_vectorKey select 1) then {
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//L tab + R hold
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waitUntil {!(AGM_vectorKey select 0)};
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AGM_isVectorReady = true;
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} else {
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//L tab
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waitUntil {!(AGM_vectorKey select 0)};
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_theCount = AGM_vectorConfig select 0;
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_time = AGM_vectorConfig select 1;
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if (time < _time + 1 && {_theCount <= 0}) then {
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_theCount = _theCount - 1;
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if (_theCount <= -5) then {
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AGM_vectorConfig = [0, time];
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0 spawn AGM_Vector_settings;
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} else {
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AGM_vectorConfig = [_theCount, time];
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AGM_isVectorReady = true;
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};
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} else {
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AGM_vectorConfig = [-1, time];
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AGM_isVectorReady = true;
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};
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};
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};
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};
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