ACE3/addons/medical_feedback/functions
Vdauphin e9c1f5e18f
Medical - Improve injured sound by exiting the function earlier if no player is around (#7521)
* Exit earlier the playInjuredSound if no player is around

* Check if _targets array has at least one player

* Remove useless parenthesis

Co-Authored-By: commy2 <commy-2@gmx.de>

* Handle player inside a vehicle

If any player is inside the area then the _targets will not be empty. This also handle the case where player is inside a vehicle or _unit is a player.

* Handle z axis

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-19 19:42:23 -05:00
..
fnc_effectBleeding.sqf Medical Feedback - effects overhaul (#7215) 2019-10-11 15:00:53 -05:00
fnc_effectBloodVolume.sqf Adds Icon option for Low blood volume at Medical Feedback (#7507) 2020-02-22 14:42:59 -06:00
fnc_effectBloodVolumeIcon.sqf Adds Icon option for Low blood volume at Medical Feedback (#7507) 2020-02-22 14:42:59 -06:00
fnc_effectHeartBeat.sqf Only play repatitive sounds when game is focused (#7265) 2019-11-16 12:42:15 -06:00
fnc_effectIncapacitated.sqf Update headers 2019-03-30 11:07:54 -05:00
fnc_effectPain.sqf Medical Feedback - effects overhaul (#7215) 2019-10-11 15:00:53 -05:00
fnc_effectUnconscious.sqf Update headers 2019-03-30 11:07:54 -05:00
fnc_handleEffects.sqf Adds Icon option for Low blood volume at Medical Feedback (#7507) 2020-02-22 14:42:59 -06:00
fnc_initEffects.sqf Adds Icon option for Low blood volume at Medical Feedback (#7507) 2020-02-22 14:42:59 -06:00
fnc_playInjuredSound.sqf Medical - Improve injured sound by exiting the function earlier if no player is around (#7521) 2020-06-19 19:42:23 -05:00
script_component.hpp Fix preprocessor includes 2018-04-27 15:21:49 +01:00