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e9c1f5e18f
* Exit earlier the playInjuredSound if no player is around * Check if _targets array has at least one player * Remove useless parenthesis Co-Authored-By: commy2 <commy-2@gmx.de> * Handle player inside a vehicle If any player is inside the area then the _targets will not be empty. This also handle the case where player is inside a vehicle or _unit is a player. * Handle z axis Co-authored-by: PabstMirror <pabstmirror@gmail.com> Co-authored-by: commy2 <commy-2@gmx.de> Co-authored-by: PabstMirror <pabstmirror@gmail.com> |
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fnc_effectBleeding.sqf | ||
fnc_effectBloodVolume.sqf | ||
fnc_effectBloodVolumeIcon.sqf | ||
fnc_effectHeartBeat.sqf | ||
fnc_effectIncapacitated.sqf | ||
fnc_effectPain.sqf | ||
fnc_effectUnconscious.sqf | ||
fnc_handleEffects.sqf | ||
fnc_initEffects.sqf | ||
fnc_playInjuredSound.sqf | ||
script_component.hpp |