ACE3/addons/disarming
Dedmen Miller d034324e88 More trivial code cleanup (#6859)
* Added a3 include pboprefix

* Add defineDIKCodes header

* defineDIKCodes include case correct

* Use ui_f dikcodes

* Fix fnc_checkfiles macro and dll condition

* Incorrect macro usage in fnc_getVehiclePos

* Incorrect macro usage in fnc_getVehiclePosComplex

* Add defineResincl ui_f include

* Remove include guard from defineResincl

* Incorrect macro usage in fnc_handleMouseButton

* Incorrect macro usage in fnc_setMarkerJIP

* Semicolon after include

* Add defineResinclDesign ui_f include

* Incorrect macro usage fnc_rearmSuccessLocal

* Incorrect macro usage fnc_rearmSuccessLocal

* Stray backslash in fnc_camshake

* Incorrect macro usage in fnc_startNozzleInHandsPFH

* Incorrect amcro usage in fnc_tag

* Incorrect macro usage in fnc_moduleGlobalSetSkill

* Reenable linux checkFiles

* Non-captialized requiredAddons

* Non-captialized requiredAddons
2019-03-21 08:52:32 -05:00
..
functions [WIP] Fix script errors reporting wrong line numbers (#6407) 2018-09-17 14:19:29 -05:00
UI
$PBOPREFIX$
CfgEventHandlers.hpp
CfgVehicles.hpp Underwater actions support (#4984) 2017-08-22 13:30:56 -05:00
CfgWeapons.hpp Use CBA Misc Items (#5502) 2017-09-12 23:23:45 -05:00
config.cpp More trivial code cleanup (#6859) 2019-03-21 08:52:32 -05:00
gui_disarm.hpp
README.md
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Correct new Chinese stringtable identifiers (#5334) 2017-07-08 09:48:39 -05:00
XEH_postInit.sqf
XEH_preInit.sqf Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
XEH_PREP.hpp
XEH_preStart.sqf

ace_disarming

Adds ability to make units drop items/weapons/magazines.

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