.. | ||
functions | ||
ui | ||
$PBOPREFIX$ | ||
CfgEventHandlers.hpp | ||
CfgMagazines.hpp | ||
CfgVehicles.hpp | ||
CfgWeapons.hpp | ||
config.cpp | ||
readme.md | ||
script_component.hpp | ||
stringtable.xml | ||
XEH_preInit.sqf |
ace_vehiclelock
Adds keys as an item, to lock and unlock vehicles. Primary target would be role play or TVT, but has uses in all game types, even co-ops (e.g.: DAC AI will steal unlocked vehicles)
Two key modes (can be used together): Simple Side based keys (e.g. "ACE_key_west" works on any hunter) Custom keys (one key will only open a specific vehicle and nothing else)
Items Added:
ACE_key_lockpick
ACE_key_master
ACE_key_west
ACE_key_east
ACE_key_indp
ACE_key_civ
Magazine added:
ACE_key_customKeyMagazine
(should never be manualy added, needs to be 'programed' to work on a vehicle)
For Mission Makers:
Modules:
- Vehicle Lock Setup - Settings for lockpick strength and initial vehicle lock state.
- Vehicle Key Assign - Sync with vehicles and players. Will handout custom keys to players for every synced vehicle.
Global Variable:
ACE_VehicleLock_DefaultLockpickStrength
- Time in seconds to lock pick globaly, can also set per-vehicle (-1 would disable)
Vehicle setVariables:
ACE_VehicleLock_lockSide
- SIDE: overrides a vehicle's side, allows indfor to use little-bird's with indp keysACE_vehicleLock_lockpickStrength
- NUMBER: secons, determines how long lockpicking with take, overrides ACE_VehicleLock_DefaultLockpickStrengthACE_VehicleLock_customKeys
- ARRAY: array of strings of magazinesDetails, use the following function to modify
[bob, car1, true] call ACE_VehicleLock_fnc_addKeyForVehicle;
will add a ACE_magazine_customKey
to bob and program it to work on car1
Maintainers
The people responsible for merging changes to this component or answering potential questions.