ACE3/addons/wep_dragon/CfgVehicles.hpp
2015-01-12 21:14:27 -08:00

64 lines
1.3 KiB
C++

class CfgVehicles {
class LandVehicle;
class StaticWeapon : LandVehicle {
class Turrets;
};
class StaticATWeapon : StaticWeapon {
class Turrets: Turrets {
class MainTurret;
};
};
class ACE_M47_Static_Base : StaticATWeapon {
class Turrets: Turrets {
class MainTurret : MainTurret {
class ViewOptics;
};
};
};
class ACE_M47_Static: ACE_M47_Static_Base {
scope = 1; // Hide it for now
model = QUOTE(PATHTOF(models\ace_m47_static.p3d));
displayName = "M47 Dragon";
class Turrets: Turrets {
class MainTurret: MainTurret {
gunnerAction = "LowKORD_Gunner";
GVAR(tracker) = "TOWLauncherSingle";
gunnerOpticsModel = "\ca\Weapons_e\optics_m47";
weapons[] = {"ACE_M47StaticLauncher"};
magazines[] = {};
class ViewOptics : ViewOptics {
initFov = DRAGON_FOV;
minFov = DRAGON_FOV;
maxFov = DRAGON_FOV;
};
};
};
class AnimationSources {
class rest_rotate {
source="user";
animPeriod=0.00001;
initPhase=-0.35;
maxValue="3.60";
minValue="-3.60";
};
class optic_hide {
source="user";
animPeriod=0.0001;
initPhase=1;
maxValue="1";
minValue="0";
};
class missile_hide {
source="user";
animPeriod=0.0001;
initPhase=0;
maxValue="1";
minValue="0";
};
};
};
};