ACE3/addons/overheating/CfgVehicles.hpp
Drofseh f83c605958
Overheating - Add cook off and rate of fire features and additional customization settings (#8064)
* Add jamming coef to change or disable jamming.

* change max to 5

* add setting for overheating effects distance, unjaming on barrel swap, increase rate of fire with heat

- add setting for overheating effects distance
- add unjaming on barrel swap, with setting
- add increase rate of fire with heat, with setting
- fix some formatting

* little tweaks

* add overheating cookoff feature

- add overheating cookoff feature
- add documentation
- bugfixes/improvements

* Update ace3-config-entries.md

* Update overheating-framework.md

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/XEH_postInit.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_firedEH.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update docs/wiki/feature/overheating.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/stringtable.xml

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update addons/overheating/functions/fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* remove extra underwater cooling, make cookoffCoef enable cookoff

- add coef setting for heat generation per shot
- merge cookoff setting into cookoff coef setting
- remove check for water that increased cooling
- change max rof increase from heat to 10%
- change ammo heating to a less linear formula
- change cookoffCoef to effect inginition tempurature instead of heat amount
- delay cookoff shot until any firing animation is done
- update strings based on feedback

* Update stringtable.xml

* add cookoff notification

* improvements from play testing

- move ammo heat loop into seperate function with a tighter loop
- factor rain into cooling calculation
- handle cooling while swimming
- merge cookoff take event handler into fnc_handleTakeEH
- fix case where cookoff could potentially come from underbarrel weapon muzzle
- only add TakeEH if required by enabled settings
- improve cookoff muzzle/mode handling

* fix missing semi that I swear I already fixed before pushing

* Update overheating-framework.md

* Update fnc_updateAmmoTemperature.sqf

* include wind speed in cooling calculation

* cool with X

- add ace interactions to allow cooling with water sources when Ace X is loaded
- add documentation for cooling
- move getting barrel mass to a function

* documentation formatting

* Add config array for weapon jam types, as not all weapon can get all types IRL.

* remove variable that's not required

* add some compat entries for RHS

* fix merge conflict

* fix a happy little accident

* move to CBA settings, minor styling.

* Update error message in fnc_jamWeapon.sqf

Co-authored-by: jonpas <jonpas33@gmail.com>

* Apply suggestions from code review

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
2021-10-14 10:47:52 -05:00

146 lines
6.1 KiB
C++

class CfgVehicles {
class Man;
class CAManBase: Man {
class ACE_SelfActions {
class ACE_Equipment {
class GVAR(UnJam) {
displayName = CSTRING(UnjamWeapon);
condition = QUOTE( GVAR(enabled) && {[_player] call FUNC(canUnjam)} );
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = QUOTE( [ARR_2(_player, currentMuzzle _player)] call FUNC(clearJam); );
showDisabled = 0;
icon = QPATHTOEF(common,UI\repack_ca.paa);
};
class GVAR(SwapBarrel) {
displayName = CSTRING(SwapBarrel);
condition = QUOTE( [ARR_2(_player, currentWeapon _player)] call FUNC(canSwapBarrel) );
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(swapBarrel); );
showDisabled = 0;
icon = QPATHTOF(UI\spare_barrel_ca.paa);
};
class GVAR(CheckTemperature) {
displayName = CSTRING(CheckTemperatureShort);
condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _player) do {case (''): {false}; case (primaryWeapon _player); case (handgunWeapon _player): {true}; default {false}}} );
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = QUOTE( [ARR_3(_player, _player, currentWeapon _player)] call FUNC(checkTemperature); );
showDisabled = 0;
icon = QPATHTOF(UI\temp_ca.paa);
};
class GVAR(CheckTemperatureSpareBarrels) {
displayName = CSTRING(CheckTemperatureSpareBarrelsShort);
condition = QUOTE((_player) call FUNC(canCheckSpareBarrelsTemperatures) );
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = QUOTE( [_player] call FUNC(checkSpareBarrelsTemperatures); );
showDisabled = 0;
icon = QUOTE(PATHTOF(UI\temp_ca.paa));
};
class GVAR(CoolWeaponWithItem) {
displayName = CSTRING(CoolWeaponWithItem);
condition = QUOTE(GVAR(enabled) && {isClass(configfile >> 'CfgPatches' >> 'acex_field_rations')});
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = "true";
showDisabled = 0;
insertChildren = QUOTE(_player call FUNC(getConsumableChildren));
icon = QPATHTOF(UI\pour_water_ca.paa);
};
};
};
class ACE_Actions {
class ACE_Weapon {
class GVAR(SwapBarrel) {
displayName = CSTRING(SwapBarrel);
condition = QUOTE( [ARR_2(_player, currentWeapon _target)] call FUNC(canSwapBarrel) );
statement = QUOTE([ARR_3(_player, _target, currentWeapon _target)] call FUNC(swapBarrelAssistant););
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
icon = QUOTE(PATHTOF(UI\spare_barrel_ca.paa));
};
class GVAR(CheckTemperature) {
displayName = CSTRING(CheckTemperatureShort);
condition = QUOTE( GVAR(enabled) && {switch (currentWeapon _target) do {case ('ACE_FakePrimaryWeapon'); case (''): {false}; case (primaryWeapon _target); case (handgunWeapon _target): {true}; default {false}}} );
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = QUOTE( [ARR_3(_player, _target, currentWeapon _target)] call FUNC(checkTemperature); );
icon = QUOTE(PATHTOF(UI\temp_ca.paa));
};
class GVAR(CoolWeaponWithItem) {
displayName = CSTRING(CoolWeaponWithItem);
condition = QUOTE(GVAR(enabled) && {isClass(configfile >> 'CfgPatches' >> 'acex_field_rations')});
exceptions[] = {"isNotInside", "isNotSwimming", "isNotSitting"};
statement = "true";
showDisabled = 0;
insertChildren = QUOTE(_player call FUNC(getConsumableChildren));
icon = QPATHTOF(UI\pour_water_ca.paa);
};
};
};
};
class ReammoBox_F;
class NATO_Box_Base;
class EAST_Box_Base;
class IND_Box_Base;
class FIA_Box_Base_F;
class Box_NATO_Support_F: NATO_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class B_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class Box_East_Support_F: EAST_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class O_supplyCrate_F: B_supplyCrate_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class Box_IND_Support_F: IND_Box_Base {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class Box_FIA_Support_F: FIA_Box_Base_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class I_supplyCrate_F: B_supplyCrate_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class IG_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class C_supplyCrate_F: ReammoBox_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,2);
};
};
class ACE_Box_Misc: Box_NATO_Support_F {
class TransportMagazines {
MACRO_ADDMAGAZINE(ACE_SpareBarrel,6);
};
};
};