ACE3/addons/medical_blood
PabstMirror e1900d81bc Fix bleeding hit logic for enabledFor = 1 (#4585)
* Fix bleeding hit logic for enabledFor = 1

* Handle RC

* fix
2016-10-28 22:12:38 +02:00
..
data Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
functions Sanatize damage value used for blood creation (#4574) 2016-10-20 19:44:16 +02:00
$PBOPREFIX$ fix pboprefix path 2016-09-19 23:17:10 +02:00
ACE_Settings.hpp Add ACE2 sys_Blood port 2016-09-17 16:52:25 +02:00
CfgEventHandlers.hpp get rid of config and use namespace for blood models 2016-09-19 15:08:38 +02:00
config.cpp Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
README.md Fix medical blood locality / bleeding in vehicles (#4469) 2016-09-29 10:42:56 -05:00
script_component.hpp convert log macros to cba versions (#4282) 2016-10-02 12:55:31 +02:00
stringtable.xml Japanese translations (#4553) 2016-10-18 20:19:29 +02:00
XEH_postInit.sqf Fix bleeding hit logic for enabledFor = 1 (#4585) 2016-10-28 22:12:38 +02:00
XEH_preInit.sqf Add model.cfg for medical blood (#4489) 2016-09-30 16:29:48 -05:00
XEH_PREP.hpp precompile and cache functions at game start 2016-09-19 14:41:02 +02:00
XEH_preStart.sqf precompile and cache functions at game start 2016-09-19 14:41:02 +02:00

ace_medical_blood

Adds blood visual effect on the ground near a bleeding player.

Maintainers

The people responsible for merging changes to this component or answering potential questions.