ACE3/addons/ui/ACE_Settings.hpp
2015-10-28 23:23:02 +01:00

183 lines
4.9 KiB
C++

class ACE_Settings {
// BASIC
class GVAR(soldierVehicleWeaponInfo) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(SoldierVehicleWeaponInfo);
category = CSTRING(Category);
};
class GVAR(vehicleRadar) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleRadar);
category = CSTRING(Category);
};
class GVAR(vehicleCompass) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleCompass);
category = CSTRING(Category);
};
class GVAR(commandMenu) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(CommandMenu);
category = CSTRING(Category);
};
class GVAR(groupBar) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(GroupBar);
category = CSTRING(Category);
};
// ADVANCED
// Upper Weapon Info
class GVAR(weaponName) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(WeaponName);
category = CSTRING(Category);
};
class GVAR(weaponNameBackground) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(WeaponNameBackground);
category = CSTRING(Category);
};
class GVAR(firingMode) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(FiringMode);
category = CSTRING(Category);
};
// Lower Weapon Info
class GVAR(ammoType) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(AmmoType);
category = CSTRING(Category);
};
class GVAR(ammoCount) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(AmmoCount);
description = CSTRING(AmmoCountDesc);
category = CSTRING(Category);
};
class GVAR(magCount) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(MagCount);
category = CSTRING(Category);
};
class GVAR(grenadeFlareType) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(GrenadeFlareType);
category = CSTRING(Category);
};
class GVAR(grenadeFlareCount) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(GrenadeFlareCount);
category = CSTRING(Category);
};
class GVAR(zeroing) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(Zeroing);
category = CSTRING(Category);
};
class GVAR(weaponLowerInfoBackground) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(WeaponLowerInfoBackground); //todo
category = CSTRING(Category);
};
// Stance
class GVAR(stance) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(Stance);
category = CSTRING(Category);
};
// Vehicle
class GVAR(vehicleName) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleName);
category = CSTRING(Category);
};
class GVAR(vehicleNameBackground) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleNameBackground);
category = CSTRING(Category);
};
class GVAR(vehicleFuelBar) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleFuelBar);
category = CSTRING(Category);
};
class GVAR(vehicleSpeed) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleSpeed);
category = CSTRING(Category);
};
class GVAR(vehicleAltitude) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleAltitude);
category = CSTRING(Category);
};
class GVAR(vehicleDamage) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleDamage);
category = CSTRING(Category);
};
class GVAR(vehicleInfoBackground) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleInfoBackground);
category = CSTRING(Category);
};
class GVAR(vehicleGunnerWeapon) {
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(VehicleGunnerWeapon);
category = CSTRING(Category);
};
};