mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
183 lines
4.9 KiB
C++
183 lines
4.9 KiB
C++
class ACE_Settings {
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// BASIC
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class GVAR(soldierVehicleWeaponInfo) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(SoldierVehicleWeaponInfo);
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category = CSTRING(Category);
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};
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class GVAR(vehicleRadar) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleRadar);
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category = CSTRING(Category);
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};
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class GVAR(vehicleCompass) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleCompass);
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category = CSTRING(Category);
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};
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class GVAR(commandMenu) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(CommandMenu);
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category = CSTRING(Category);
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};
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class GVAR(groupBar) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(GroupBar);
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category = CSTRING(Category);
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};
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// ADVANCED
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// Upper Weapon Info
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class GVAR(weaponName) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(WeaponName);
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category = CSTRING(Category);
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};
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class GVAR(weaponNameBackground) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(WeaponNameBackground);
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category = CSTRING(Category);
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};
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class GVAR(firingMode) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(FiringMode);
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category = CSTRING(Category);
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};
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// Lower Weapon Info
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class GVAR(ammoType) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(AmmoType);
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category = CSTRING(Category);
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};
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class GVAR(ammoCount) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(AmmoCount);
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description = CSTRING(AmmoCountDesc);
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category = CSTRING(Category);
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};
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class GVAR(magCount) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(MagCount);
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category = CSTRING(Category);
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};
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class GVAR(grenadeFlareType) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(GrenadeFlareType);
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category = CSTRING(Category);
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};
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class GVAR(grenadeFlareCount) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(GrenadeFlareCount);
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category = CSTRING(Category);
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};
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class GVAR(zeroing) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(Zeroing);
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category = CSTRING(Category);
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};
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class GVAR(weaponLowerInfoBackground) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(WeaponLowerInfoBackground); //todo
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category = CSTRING(Category);
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};
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// Stance
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class GVAR(stance) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(Stance);
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category = CSTRING(Category);
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};
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// Vehicle
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class GVAR(vehicleName) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleName);
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category = CSTRING(Category);
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};
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class GVAR(vehicleNameBackground) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleNameBackground);
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category = CSTRING(Category);
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};
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class GVAR(vehicleFuelBar) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleFuelBar);
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category = CSTRING(Category);
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};
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class GVAR(vehicleSpeed) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleSpeed);
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category = CSTRING(Category);
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};
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class GVAR(vehicleAltitude) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleAltitude);
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category = CSTRING(Category);
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};
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class GVAR(vehicleDamage) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleDamage);
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category = CSTRING(Category);
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};
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class GVAR(vehicleInfoBackground) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleInfoBackground);
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category = CSTRING(Category);
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};
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class GVAR(vehicleGunnerWeapon) {
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(VehicleGunnerWeapon);
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category = CSTRING(Category);
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};
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};
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