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33 lines
1.1 KiB
Plaintext
33 lines
1.1 KiB
Plaintext
/*
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* Author: Jonpas
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* Initializes the UI module.
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*
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* Arguments:
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* 0: Module Logic <LOGIC>
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* 1: Units <ARRAY>
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* 2: Activated <BOOL>
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*
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* Return Value:
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* None
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*/
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#include "script_component.hpp"
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if (!isServer) exitWith {};
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params ["_logic", "_units", "_activated"];
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if (!_activated) exitWith {};
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// Exit if HUD visibility is hardcoded in mission config and showHUD command is overriden
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if (isArray (missionConfigFile >> "showHUD")) exitWith {
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ACE_LOGINFO("User Interface (Basic) Module Failed to Initialize - showHUD overriden in mission config!");
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};
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[_logic, QGVAR(soldierVehicleWeaponInfo), "soldierVehicleWeaponInfo"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleRadar), "vehicleRadar"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(vehicleCompass), "vehicleCompass"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(commandMenu), "commandMenu"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(groupBar), "groupBar"] call EFUNC(common,readSettingFromModule);
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ACE_LOGINFO("User Interface (Basic) Module Initialized.");
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