ACE3/addons/compat_sog/CfgWeapons/weapons.hpp
Filip Maciejewski a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00

34 lines
762 B
C++

class vn_rifle;
class vn_m63a_lmg: vn_rifle {
EGVAR(overheating,closedBolt) = 0;
EGVAR(overheating,allowSwapBarrel) = 1;
};
class vn_lmg: vn_rifle {
EGVAR(overheating,closedBolt) = 0;
};
class vn_pk: vn_lmg {
EGVAR(overheating,allowSwapBarrel) = 1;
};
class vn_m60: vn_lmg {
EGVAR(overheating,allowSwapBarrel) = 1;
};
class vn_smg: vn_rifle {
EGVAR(overheating,closedBolt) = 0;
};
class vn_vz61: vn_smg {
EGVAR(overheating,closedBolt) = 1;
};
class vn_mk1_udg: vn_smg {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_m79: vn_rifle {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};
class vn_shotgun;
class vn_izh54: vn_shotgun {
EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
};