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https://github.com/acemod/ACE3.git
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a7d8c3eb3a
* Move SOG compat to addons/ * Set component to skip loading when SOG not present * Use skipWhenMissingDependencies for GRAD Trenches compatiblity * Tools - Add SOG dlc launch config * move trenches to sub config, handle grad with 2nd subconfig * fix `Land_vn_b_prop_fueldrum_01` UBC * use ifndef --------- Co-authored-by: PabstMirror <pabstmirror@gmail.com>
34 lines
762 B
C++
34 lines
762 B
C++
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class vn_rifle;
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class vn_m63a_lmg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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EGVAR(overheating,allowSwapBarrel) = 1;
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};
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class vn_lmg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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};
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class vn_pk: vn_lmg {
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EGVAR(overheating,allowSwapBarrel) = 1;
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};
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class vn_m60: vn_lmg {
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EGVAR(overheating,allowSwapBarrel) = 1;
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};
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class vn_smg: vn_rifle {
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EGVAR(overheating,closedBolt) = 0;
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};
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class vn_vz61: vn_smg {
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EGVAR(overheating,closedBolt) = 1;
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};
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class vn_mk1_udg: vn_smg {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_m79: vn_rifle {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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class vn_shotgun;
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class vn_izh54: vn_shotgun {
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EGVAR(overheating,jamTypesAllowed)[] = {"Fire", "Dud"};
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};
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