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64 lines
1.5 KiB
C++
64 lines
1.5 KiB
C++
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class CfgVehicles {
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class Sound;
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class GVAR(Sound_low): Sound {
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author = ECSTRING(common,ACETeam);
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_generalMacro = QGVAR(Sound);
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scope = 1;
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sound = QGVAR(CookOff_low);
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};
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class GVAR(Sound_mid): GVAR(Sound_low) {
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sound = QGVAR(CookOff_mid);
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};
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class GVAR(Sound_high): GVAR(Sound_low) {
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sound = QGVAR(CookOff_high);
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};
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class Tank;
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class Tank_F: Tank {
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GVAR(ammoLocation) = "HitHull";
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GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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GVAR(probability) = 0.5;
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};
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class MBT_02_base_F: Tank_F {
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GVAR(ammoLocation) = "HitTurret";
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};
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class Car_F;
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class Wheeled_APC_F: Car_F {
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GVAR(ammoLocation) = "HitHull";
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GVAR(cookoffSelections)[] = {"poklop_gunner","poklop_commander"};
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GVAR(probability) = 0.8;
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// big explosions for wheeled APCs (same as for tanks)
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explosionEffect = "FuelExplosionBig";
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};
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class MRAP_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0,-2,0};
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};
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class MRAP_02_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0,-2,0};
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};
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class MRAP_03_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0,-2,0};
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};
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class Quadbike_01_base_F: Car_F {
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GVAR(engineSmokeOffset)[] = {0,1,0};
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};
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class Truck_F;
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class Truck_02_base_F: Truck_F {
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GVAR(engineSmokeOffset)[] = {0,-2.6,-0.1};
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};
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class Truck_02_MRL_base_F: Truck_02_base_F {
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GVAR(engineSmokeOffset)[] = {0,0.3,-0.1};
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};
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};
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